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Fixed making the EGL context current when resuming on Android
Make sure that we don't have the context cached as current on the current thread.
(cherry picked from commit 8b6da3c701
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@@ -74,6 +74,7 @@ static void android_egl_context_restore(SDL_Window *window)
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if (window) {
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SDL_Event event;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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SDL_GL_MakeCurrent(window, NULL);
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if (SDL_GL_MakeCurrent(window, (SDL_GLContext)data->egl_context) < 0) {
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/* The context is no longer valid, create a new one */
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data->egl_context = (EGLContext)SDL_GL_CreateContext(window);
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