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Fixed wrong type of phase
(#12014)
`phase` should be a `float` value that ranges between `0` and `1`.
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@@ -76,7 +76,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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/* generate a 440Hz pure tone */
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for (i = 0; i < SDL_arraysize(samples); i++) {
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const int freq = 440;
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const int phase = current_sine_sample * freq / 8000.0f;
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const float phase = current_sine_sample * freq / 8000.0f;
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samples[i] = SDL_sinf(phase * 2 * SDL_PI_F);
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current_sine_sample++;
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}
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@@ -36,7 +36,7 @@ static void SDLCALL FeedTheAudioStreamMore(void *userdata, SDL_AudioStream *astr
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/* generate a 440Hz pure tone */
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for (i = 0; i < total; i++) {
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const int freq = 440;
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const int phase = current_sine_sample * freq / 8000.0f;
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const float phase = current_sine_sample * freq / 8000.0f;
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samples[i] = SDL_sinf(phase * 2 * SDL_PI_F);
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current_sine_sample++;
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}
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