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cocoa: Wait for fullscreen spaces transitions to complete if switching to an exclusive mode
If attempting to switch to an exclusive mode while a fullscreen spaces transition is active, wait until the transition is complete before trying to apply the changes, or the window can wind up in a weird, broken state if a mode switch occurs while in a fullscreen space.
(cherry picked from commit f44a98729c
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@@ -173,6 +173,7 @@ static VideoBootStrap *bootstrap[] = {
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#if defined(SDL_PLATFORM_MACOS) && defined(SDL_VIDEO_DRIVER_COCOA)
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// Support for macOS fullscreen spaces, etc.
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extern bool Cocoa_IsWindowInFullscreenSpace(SDL_Window *window);
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extern bool Cocoa_IsWindowInFullscreenSpaceTransition(SDL_Window *window);
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extern bool Cocoa_SetWindowFullscreenSpace(SDL_Window *window, bool state, bool blocking);
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extern bool Cocoa_IsShowingModalDialog(SDL_Window *window);
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#endif
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@@ -2111,6 +2112,16 @@ bool SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode
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* is in progress. It will be overwritten if a new request is made.
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*/
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SDL_copyp(&window->current_fullscreen_mode, &window->requested_fullscreen_mode);
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#if defined(SDL_PLATFORM_MACOS) && defined(SDL_VIDEO_DRIVER_COCOA)
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/* If this is called while in the middle of a Cocoa fullscreen spaces transition,
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* wait until the transition has completed, or the window can wind up in a weird,
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* broken state if a mode switch occurs while in a fullscreen space.
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*/
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if (SDL_strcmp(_this->name, "cocoa") == 0 && Cocoa_IsWindowInFullscreenSpaceTransition(window)) {
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SDL_SyncWindow(window);
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}
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#endif
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if (SDL_WINDOW_FULLSCREEN_VISIBLE(window)) {
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SDL_UpdateFullscreenMode(window, SDL_FULLSCREEN_OP_UPDATE, true);
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SDL_SyncIfRequired(window);
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@@ -411,6 +411,19 @@ bool Cocoa_IsWindowInFullscreenSpace(SDL_Window *window)
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}
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}
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bool Cocoa_IsWindowInFullscreenSpaceTransition(SDL_Window *window)
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{
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@autoreleasepool {
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SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
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if ([data.listener isInFullscreenSpaceTransition]) {
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return true;
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} else {
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return false;
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}
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}
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}
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bool Cocoa_IsWindowZoomed(SDL_Window *window)
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{
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SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
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