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GPU: Set missing fields on Vulkan swapchain texture (#15606)
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@@ -4900,6 +4900,9 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
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windowData->textureContainers[i].activeTexture->aspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
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windowData->textureContainers[i].activeTexture->depth = 1;
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windowData->textureContainers[i].activeTexture->usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET;
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windowData->textureContainers[i].activeTexture->levelCount = 1;
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windowData->textureContainers[i].activeTexture->layerCount = 1;
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windowData->textureContainers[i].activeTexture->type = SDL_GPU_TEXTURETYPE_2D;
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windowData->textureContainers[i].activeTexture->container = &windowData->textureContainers[i];
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SDL_SetAtomicInt(&windowData->textureContainers[i].activeTexture->referenceCount, 0);
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