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examples: No need to explicitly seed the RNG at startup.
SDL does this for you; explicit seeding is only for reproducing a specific sequence of numbers (or maybe reseeding at a later point).
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@@ -29,8 +29,6 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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return SDL_APP_FAILURE;
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}
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SDL_srand(0); /* seed the random number generator */
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/* set up some random points */
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for (i = 0; i < SDL_arraysize(points); i++) {
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points[i].x = (SDL_randf() * 440.0f) + 100.0f;
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@@ -26,8 +26,6 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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return SDL_APP_FAILURE;
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}
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SDL_srand(0); /* seed the random number generator */
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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@@ -46,8 +46,6 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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return SDL_APP_FAILURE;
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}
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SDL_srand(0); /* seed the random number generator */
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/* set up the data for a bunch of points. */
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for (i = 0; i < SDL_arraysize(points); i++) {
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points[i].x = SDL_randf() * ((float) WINDOW_WIDTH);
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