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VITA: fix yuv texture update
This commit is contained in:
committed by
Sam Lantinga
parent
b6fa4dc794
commit
86fd4ed83c
@@ -356,6 +356,7 @@ static int VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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length = rect->w * SDL_BYTESPERPIXEL(texture->format);
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if (length == pitch && length == dpitch) {
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SDL_memcpy(dst, pixels, length * rect->h);
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pixels += pitch * rect->h;
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} else {
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, pixels, length);
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@@ -383,6 +384,7 @@ static int VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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// U plane
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if (length == uv_src_pitch && length == uv_pitch) {
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SDL_memcpy(Udst, pixels, length * UVrect.h);
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pixels += uv_src_pitch * UVrect.h;
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} else {
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for (row = 0; row < UVrect.h; ++row) {
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SDL_memcpy(Udst, pixels, length);
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