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Sync SDL3 wiki -> header
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@@ -647,7 +647,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
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*
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*
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* `flags` may be any of the following OR'd together:
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* `flags` may be any of the following OR'd together:
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*
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*
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* - `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`: fullscreen window, switching display mode to the closest fullscreen resolution
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* - `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`: fullscreen window, switching display
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* mode to the closest fullscreen resolution
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* - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
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* - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
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* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
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* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
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* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
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* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
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@@ -1158,12 +1159,13 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window *window);
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/**
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/**
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* Set a window's fullscreen state.
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* Set a window's fullscreen state.
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*
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*
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* `flags` may be `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, for "real" fullscreen with a
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* `flags` may be `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, for "real" fullscreen
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* videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
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* with a videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake"
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* that takes the size of the desktop; and 0 for windowed mode.
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* fullscreen that takes the size of the desktop; and 0 for windowed mode.
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*
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*
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* \param window the window to change
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* \param window the window to change
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* \param flags `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
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* \param flags `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`,
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* `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
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* \returns 0 on success or a negative error code on failure; call
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*
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