Use 1u literal for flags/masks calculation

Changes `1 <<` and `1<<` to use `1u`.
This commit is contained in:
Susko3
2024-05-09 02:18:20 +02:00
committed by Sam Lantinga
parent 1944c009e9
commit 895586c928
4 changed files with 8 additions and 8 deletions

View File

@@ -107,10 +107,10 @@ typedef Uint16 SDL_AudioFormat;
/* masks for different parts of SDL_AudioFormat. */
#define SDL_AUDIO_MASK_BITSIZE (0xFF)
#define SDL_AUDIO_MASK_FLOAT (1<<8)
#define SDL_AUDIO_MASK_BIG_ENDIAN (1<<12)
#define SDL_AUDIO_MASK_SIGNED (1<<15)
#define SDL_AUDIO_MASK_BITSIZE (0xFFu)
#define SDL_AUDIO_MASK_FLOAT (1u<<8)
#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12)
#define SDL_AUDIO_MASK_SIGNED (1u<<15)
/**

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@@ -333,7 +333,7 @@ extern DECLSPEC int SDLCALL SDL_RenamePath(const char *oldpath, const char *newp
extern DECLSPEC int SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info);
#define SDL_GLOB_CASEINSENSITIVE (1 << 0)
#define SDL_GLOB_CASEINSENSITIVE (1u << 0)
/**
* Enumerate a directory tree, filtered by pattern, and return a list.

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@@ -429,9 +429,9 @@ typedef struct SDL_VirtualJoystickDesc
Uint16 product_id; /**< the USB product ID of this joystick */
Uint16 padding; /**< unused */
Uint32 button_mask; /**< A mask of which buttons are valid for this controller
e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */
e.g. (1u << SDL_GAMEPAD_BUTTON_SOUTH) */
Uint32 axis_mask; /**< A mask of which axes are valid for this controller
e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */
e.g. (1u << SDL_GAMEPAD_AXIS_LEFTX) */
const char *name; /**< the name of the joystick */
void *userdata; /**< User data pointer passed to callbacks */

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@@ -521,7 +521,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_CursorVisible(void);
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON(X) (1u << ((X)-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2