mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
Use 1u
literal for flags/masks calculation
Changes `1 <<` and `1<<` to use `1u`.
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@@ -107,10 +107,10 @@ typedef Uint16 SDL_AudioFormat;
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/* masks for different parts of SDL_AudioFormat. */
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#define SDL_AUDIO_MASK_BITSIZE (0xFF)
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#define SDL_AUDIO_MASK_FLOAT (1<<8)
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#define SDL_AUDIO_MASK_BIG_ENDIAN (1<<12)
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#define SDL_AUDIO_MASK_SIGNED (1<<15)
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#define SDL_AUDIO_MASK_BITSIZE (0xFFu)
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#define SDL_AUDIO_MASK_FLOAT (1u<<8)
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#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12)
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#define SDL_AUDIO_MASK_SIGNED (1u<<15)
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/**
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@@ -333,7 +333,7 @@ extern DECLSPEC int SDLCALL SDL_RenamePath(const char *oldpath, const char *newp
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extern DECLSPEC int SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info);
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#define SDL_GLOB_CASEINSENSITIVE (1 << 0)
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#define SDL_GLOB_CASEINSENSITIVE (1u << 0)
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/**
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* Enumerate a directory tree, filtered by pattern, and return a list.
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@@ -429,9 +429,9 @@ typedef struct SDL_VirtualJoystickDesc
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Uint16 product_id; /**< the USB product ID of this joystick */
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Uint16 padding; /**< unused */
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Uint32 button_mask; /**< A mask of which buttons are valid for this controller
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e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */
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e.g. (1u << SDL_GAMEPAD_BUTTON_SOUTH) */
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Uint32 axis_mask; /**< A mask of which axes are valid for this controller
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e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */
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e.g. (1u << SDL_GAMEPAD_AXIS_LEFTX) */
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const char *name; /**< the name of the joystick */
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void *userdata; /**< User data pointer passed to callbacks */
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@@ -521,7 +521,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_CursorVisible(void);
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_BUTTON(X) (1 << ((X)-1))
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#define SDL_BUTTON(X) (1u << ((X)-1))
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#define SDL_BUTTON_LEFT 1
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#define SDL_BUTTON_MIDDLE 2
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