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Add SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER
This commit is contained in:
committed by
Sam Lantinga
parent
8c54961de0
commit
89dd2426cf
@@ -768,9 +768,10 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
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*
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* With the vulkan renderer:
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*
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* - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage with layout
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* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL associated with the texture, if
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* you want to wrap an existing texture.
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* - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage associated
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* with the texture, if you want to wrap an existing texture.
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* - `SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER`: the VkImageLayout for the
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* VkImage, defaults to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL.
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*
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* With the GPU renderer:
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*
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@@ -828,6 +829,7 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
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#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.create.opengles2.texture_u"
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#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.create.opengles2.texture_v"
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#define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER "SDL.texture.create.vulkan.texture"
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#define SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER "SDL.texture.create.vulkan.layout"
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#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER "SDL.texture.create.gpu.texture"
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#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER "SDL.texture.create.gpu.texture_uv"
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#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER "SDL.texture.create.gpu.texture_u"
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@@ -500,6 +500,8 @@ static void VULKAN_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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static void VULKAN_DestroyBuffer(VULKAN_RenderData *rendererData, VULKAN_Buffer *vulkanBuffer);
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static void VULKAN_DestroyImage(VULKAN_RenderData *rendererData, VULKAN_Image *vulkanImage);
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static void VULKAN_ResetCommandList(VULKAN_RenderData *rendererData);
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static void VULKAN_EnsureCommandBuffer(VULKAN_RenderData *rendererData);
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static void VULKAN_RecordPipelineImageBarrier(VULKAN_RenderData *rendererData, VkAccessFlags sourceAccessMask, VkAccessFlags destAccessMask, VkPipelineStageFlags srcStageFlags, VkPipelineStageFlags dstStageFlags, VkImageLayout destLayout, VkImage image, VkImageLayout *imageLayout);
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static bool VULKAN_FindMemoryTypeIndex(VULKAN_RenderData *rendererData, uint32_t typeBits, VkMemoryPropertyFlags requiredFlags, VkMemoryPropertyFlags desiredFlags, uint32_t *memoryTypeIndexOut);
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static VkResult VULKAN_CreateWindowSizeDependentResources(SDL_Renderer *renderer);
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static VkDescriptorPool VULKAN_AllocateDescriptorPool(VULKAN_RenderData *rendererData);
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@@ -862,7 +864,19 @@ static VkResult VULKAN_AllocateImage(VULKAN_RenderData *rendererData, SDL_Proper
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return result;
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}
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} else {
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imageOut->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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imageOut->imageLayout = (VkImageLayout)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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if (imageOut->imageLayout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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VULKAN_EnsureCommandBuffer(rendererData);
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VULKAN_RecordPipelineImageBarrier(rendererData,
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VK_ACCESS_NONE,
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VK_ACCESS_SHADER_READ_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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imageOut->image,
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&imageOut->imageLayout);
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}
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VkImageViewCreateInfo imageViewCreateInfo = { 0 };
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