Add SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER

This commit is contained in:
anonymix007
2025-12-24 16:42:13 +03:00
committed by Sam Lantinga
parent 8c54961de0
commit 89dd2426cf
2 changed files with 20 additions and 4 deletions

View File

@@ -768,9 +768,10 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
*
* With the vulkan renderer:
*
* - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage with layout
* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL associated with the texture, if
* you want to wrap an existing texture.
* - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage associated
* with the texture, if you want to wrap an existing texture.
* - `SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER`: the VkImageLayout for the
* VkImage, defaults to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL.
*
* With the GPU renderer:
*
@@ -828,6 +829,7 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.create.opengles2.texture_u"
#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.create.opengles2.texture_v"
#define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER "SDL.texture.create.vulkan.texture"
#define SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER "SDL.texture.create.vulkan.layout"
#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER "SDL.texture.create.gpu.texture"
#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER "SDL.texture.create.gpu.texture_uv"
#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER "SDL.texture.create.gpu.texture_u"

View File

@@ -500,6 +500,8 @@ static void VULKAN_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
static void VULKAN_DestroyBuffer(VULKAN_RenderData *rendererData, VULKAN_Buffer *vulkanBuffer);
static void VULKAN_DestroyImage(VULKAN_RenderData *rendererData, VULKAN_Image *vulkanImage);
static void VULKAN_ResetCommandList(VULKAN_RenderData *rendererData);
static void VULKAN_EnsureCommandBuffer(VULKAN_RenderData *rendererData);
static void VULKAN_RecordPipelineImageBarrier(VULKAN_RenderData *rendererData, VkAccessFlags sourceAccessMask, VkAccessFlags destAccessMask, VkPipelineStageFlags srcStageFlags, VkPipelineStageFlags dstStageFlags, VkImageLayout destLayout, VkImage image, VkImageLayout *imageLayout);
static bool VULKAN_FindMemoryTypeIndex(VULKAN_RenderData *rendererData, uint32_t typeBits, VkMemoryPropertyFlags requiredFlags, VkMemoryPropertyFlags desiredFlags, uint32_t *memoryTypeIndexOut);
static VkResult VULKAN_CreateWindowSizeDependentResources(SDL_Renderer *renderer);
static VkDescriptorPool VULKAN_AllocateDescriptorPool(VULKAN_RenderData *rendererData);
@@ -862,7 +864,19 @@ static VkResult VULKAN_AllocateImage(VULKAN_RenderData *rendererData, SDL_Proper
return result;
}
} else {
imageOut->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageOut->imageLayout = (VkImageLayout)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
if (imageOut->imageLayout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
VULKAN_EnsureCommandBuffer(rendererData);
VULKAN_RecordPipelineImageBarrier(rendererData,
VK_ACCESS_NONE,
VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
imageOut->image,
&imageOut->imageLayout);
}
VkImageViewCreateInfo imageViewCreateInfo = { 0 };