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wayland: Check focus when dispatching relative motion
In rare cases, a leave event can be grouped with relative motion in a frame. Ensure a valid focus window when dispatching relative motion.
(cherry picked from commit fab42a1432)
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@@ -1187,19 +1187,21 @@ static void pointer_handle_axis_relative_direction(void *data, struct wl_pointer
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static void pointer_dispatch_relative_motion(SDL_WaylandSeat *seat)
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{
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SDL_WindowData *window = seat->pointer.focus;
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SDL_Mouse *mouse = SDL_GetMouse();
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double dx;
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double dy;
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if (mouse->InputTransform || !mouse->enable_relative_system_scale) {
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dx = wl_fixed_to_double(seat->pointer.pending_frame.relative.dx_unaccel);
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dy = wl_fixed_to_double(seat->pointer.pending_frame.relative.dy_unaccel);
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} else {
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dx = wl_fixed_to_double(seat->pointer.pending_frame.relative.dx) * window->pointer_scale.x;
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dy = wl_fixed_to_double(seat->pointer.pending_frame.relative.dy) * window->pointer_scale.y;
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if (window) {
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SDL_Mouse *mouse = SDL_GetMouse();
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double dx;
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double dy;
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if (mouse->InputTransform || !mouse->enable_relative_system_scale) {
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dx = wl_fixed_to_double(seat->pointer.pending_frame.relative.dx_unaccel);
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dy = wl_fixed_to_double(seat->pointer.pending_frame.relative.dy_unaccel);
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} else {
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dx = wl_fixed_to_double(seat->pointer.pending_frame.relative.dx) * window->pointer_scale.x;
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dy = wl_fixed_to_double(seat->pointer.pending_frame.relative.dy) * window->pointer_scale.y;
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}
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SDL_SendMouseMotion(seat->pointer.pending_frame.timestamp_ns, window->sdlwindow, seat->pointer.sdl_id, true, (float)dx, (float)dy);
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}
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SDL_SendMouseMotion(seat->pointer.pending_frame.timestamp_ns, window->sdlwindow, seat->pointer.sdl_id, true, (float)dx, (float)dy);
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}
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static void pointer_dispatch_axis(SDL_WaylandSeat *seat)
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