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Removed validate_feature_indirect_draw_first_instance_disabled (thanks @rabbit-ecl!)
It was incorrectly checking the direct draw functions instead of checking indirect draw buffers.
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@@ -1098,7 +1098,6 @@ struct SDL_GPUDevice
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bool debug_mode;
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bool default_enable_depth_clip;
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bool validate_feature_depth_clamp_disabled;
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bool validate_feature_indirect_draw_first_instance_disabled;
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bool validate_feature_anisotropy_disabled;
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};
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