Removed GameSir trigger rumble

This doesn't appear to actually be supported by the hardware, and used the same report as normal rumble.
This commit is contained in:
Sam Lantinga
2026-02-04 08:20:21 -08:00
parent 883066228b
commit 8a9722e9f4

View File

@@ -451,32 +451,15 @@ static bool HIDAPI_DriverGameSir_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_J
static bool HIDAPI_DriverGameSir_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
// FIXME: This is the same report as rumble above, is this intentional?
Uint8 buf[64];
SDL_zero(buf);
buf[0] = 0xA2;
buf[1] = 0x03;
buf[4] = (Uint8)(left_rumble / 256);
buf[5] = (Uint8)(right_rumble / 256);
SDL_hid_device *handle = HIDAPI_DriverGameSir_GetOutputHandle(device);
if (handle == NULL) {
return false;
}
int result = SDL_hid_write(handle, buf, sizeof(buf));
if (result < 0) {
return false;
}
return true;
return SDL_Unsupported();
}
static Uint32 HIDAPI_DriverGameSir_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverGamesir_Context *ctx = (SDL_DriverGamesir_Context *)device->context;
Uint32 caps = SDL_JOYSTICK_CAP_RUMBLE | SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
if (ctx && ctx->led_supported) {
Uint32 caps = SDL_JOYSTICK_CAP_RUMBLE;
if (ctx->led_supported) {
caps |= SDL_JOYSTICK_CAP_RGB_LED;
}
return caps;