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examples/renderer/03-lines: Fix incorrect angle calculation rendering circle.
This fix was contributed by GitHub user hushangazar (thanks!). Closes #14599.
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@@ -77,8 +77,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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const float size = 30.0f;
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const float x = 320.0f;
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const float y = 95.0f - (size / 2.0f);
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const float r = (float) ((double)i * (SDL_PI_F / 180.0));
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SDL_SetRenderDrawColor(renderer, SDL_rand(256), SDL_rand(256), SDL_rand(256), SDL_ALPHA_OPAQUE);
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SDL_RenderLine(renderer, x, y, x + SDL_sinf((float) i) * size, y + SDL_cosf((float) i) * size);
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SDL_RenderLine(renderer, x, y, x + SDL_cosf(r) * size, y + SDL_sinf(r) * size);
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}
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SDL_RenderPresent(renderer); /* put it all on the screen! */
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