examples/renderer/03-lines: Fix incorrect angle calculation rendering circle.

This fix was contributed by GitHub user hushangazar (thanks!).

Closes #14599.
This commit is contained in:
Ryan C. Gordon
2025-12-05 10:33:06 -05:00
parent 8e644111c2
commit 8be18741e1

View File

@@ -77,8 +77,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
const float size = 30.0f;
const float x = 320.0f;
const float y = 95.0f - (size / 2.0f);
const float r = (float) ((double)i * (SDL_PI_F / 180.0));
SDL_SetRenderDrawColor(renderer, SDL_rand(256), SDL_rand(256), SDL_rand(256), SDL_ALPHA_OPAQUE);
SDL_RenderLine(renderer, x, y, x + SDL_sinf((float) i) * size, y + SDL_cosf((float) i) * size);
SDL_RenderLine(renderer, x, y, x + SDL_cosf(r) * size, y + SDL_sinf(r) * size);
}
SDL_RenderPresent(renderer); /* put it all on the screen! */