mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
x11: Better handle XInput2 mouse tracking outside the window
There is a quirk with XInput2 mouse capture that causes a leave event to be sent if the pointer moves out->in->out, which breaks mouse tracking outside the window. If the mouse leaves the window with buttons pressed, continue tracking it until the buttons are released.
This commit is contained in:
@@ -492,7 +492,17 @@ static void X11_DispatchFocusOut(SDL_VideoDevice *_this, SDL_WindowData *data)
|
||||
/* If another window has already processed a focus in, then don't try to
|
||||
* remove focus here. Doing so will incorrectly remove focus from that
|
||||
* window, and the focus lost event for this window will have already
|
||||
* been dispatched anyway. */
|
||||
* been dispatched anyway.
|
||||
*/
|
||||
if (data->tracking_mouse_outside_window && data->window == SDL_GetMouseFocus()) {
|
||||
// If tracking the pointer and keyboard focus is lost, raise all buttons and relinquish mouse focus.
|
||||
SDL_SendMouseButton(0, data->window, SDL_GLOBAL_MOUSE_ID, SDL_BUTTON_LEFT, false);
|
||||
SDL_SendMouseButton(0, data->window, SDL_GLOBAL_MOUSE_ID, SDL_BUTTON_MIDDLE, false);
|
||||
SDL_SendMouseButton(0, data->window, SDL_GLOBAL_MOUSE_ID, SDL_BUTTON_RIGHT, false);
|
||||
SDL_SendMouseButton(0, data->window, SDL_GLOBAL_MOUSE_ID, SDL_BUTTON_X1, false);
|
||||
SDL_SendMouseButton(0, data->window, SDL_GLOBAL_MOUSE_ID, SDL_BUTTON_X2, false);
|
||||
SDL_SetMouseFocus(NULL);
|
||||
}
|
||||
if (data->window == SDL_GetKeyboardFocus()) {
|
||||
SDL_SetKeyboardFocus(NULL);
|
||||
}
|
||||
@@ -1074,6 +1084,16 @@ void X11_HandleButtonRelease(SDL_VideoDevice *_this, SDL_WindowData *windowdata,
|
||||
// see explanation at case ButtonPress
|
||||
button -= (8 - SDL_BUTTON_X1);
|
||||
}
|
||||
|
||||
/* If the mouse is captured and all buttons are now released, clear the capture
|
||||
* flag so the focus will be cleared if the mouse is outside the window.
|
||||
*/
|
||||
if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) &&
|
||||
!(SDL_GetMouseState(NULL, NULL) & ~SDL_BUTTON_MASK(button))) {
|
||||
window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
|
||||
windowdata->tracking_mouse_outside_window = false;
|
||||
}
|
||||
|
||||
SDL_SendMouseButton(timestamp, window, mouseID, button, false);
|
||||
}
|
||||
}
|
||||
@@ -1319,6 +1339,8 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
|
||||
SDL_Log("Mode: NotifyUngrab");
|
||||
}
|
||||
#endif
|
||||
data->tracking_mouse_outside_window = false;
|
||||
|
||||
SDL_SetMouseFocus(data->window);
|
||||
|
||||
mouse->last_x = xevent->xcrossing.x;
|
||||
@@ -1365,14 +1387,17 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
|
||||
if (xevent->xcrossing.mode != NotifyGrab &&
|
||||
xevent->xcrossing.mode != NotifyUngrab &&
|
||||
xevent->xcrossing.detail != NotifyInferior) {
|
||||
if (!(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
|
||||
/* In order for interaction with the window decorations and menu to work properly
|
||||
on Mutter, we need to ungrab the keyboard when the mouse leaves. */
|
||||
if (!(data->window->flags & SDL_WINDOW_FULLSCREEN)) {
|
||||
X11_SetWindowKeyboardGrab(_this, data->window, false);
|
||||
}
|
||||
|
||||
/* In order for interaction with the window decorations and menu to work properly
|
||||
on Mutter, we need to ungrab the keyboard when the mouse leaves. */
|
||||
if (!(data->window->flags & SDL_WINDOW_FULLSCREEN)) {
|
||||
X11_SetWindowKeyboardGrab(_this, data->window, false);
|
||||
SDL_SetMouseFocus(NULL);
|
||||
} else {
|
||||
data->tracking_mouse_outside_window = true;
|
||||
}
|
||||
|
||||
SDL_SetMouseFocus(NULL);
|
||||
}
|
||||
} break;
|
||||
|
||||
|
@@ -118,6 +118,7 @@ struct SDL_WindowData
|
||||
bool fullscreen_borders_forced_on;
|
||||
bool was_shown;
|
||||
bool emit_size_move_after_property_notify;
|
||||
bool tracking_mouse_outside_window;
|
||||
SDL_HitTestResult hit_test_result;
|
||||
|
||||
XPoint xim_spot;
|
||||
|
@@ -467,15 +467,17 @@ void X11_HandleXinput2Event(SDL_VideoDevice *_this, XGenericEventCookie *cookie)
|
||||
SDL_SendPenAxis(0, pen->pen, window, (SDL_PenAxis) i, axes[i]);
|
||||
}
|
||||
}
|
||||
} else if (!pointer_emulated && xev->deviceid == videodata->xinput_master_pointer_device) {
|
||||
// Use the master device for non-relative motion, as the slave devices can seemingly lag behind.
|
||||
} else {
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
if (!mouse->relative_mode) {
|
||||
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
|
||||
if (window) {
|
||||
X11_ProcessHitTest(_this, window->internal, (float)xev->event_x, (float)xev->event_y, false);
|
||||
SDL_SendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, (float)xev->event_x, (float)xev->event_y);
|
||||
}
|
||||
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
|
||||
if (!mouse->relative_mode && !pointer_emulated && window &&
|
||||
(xev->deviceid == videodata->xinput_master_pointer_device || window->internal->tracking_mouse_outside_window)) {
|
||||
/* Use the master device for non-relative motion, as the slave devices can seemingly lag behind, unless
|
||||
* tracking the mouse outside the window, in which case the slave devices deliver coordinates, while the
|
||||
* master does not.
|
||||
*/
|
||||
X11_ProcessHitTest(_this, window->internal, (float)xev->event_x, (float)xev->event_y, false);
|
||||
SDL_SendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, (float)xev->event_x, (float)xev->event_y);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
Reference in New Issue
Block a user