x11: Better handle XInput2 mouse tracking outside the window

There is a quirk with XInput2 mouse capture that causes a leave event to be sent if the pointer moves out->in->out, which breaks mouse tracking outside the window. If the mouse leaves the window with buttons pressed, continue tracking it until the buttons are released.
This commit is contained in:
Frank Praznik
2025-04-25 17:38:08 -04:00
parent 0dbf585ace
commit 8c733d1f7b
3 changed files with 43 additions and 15 deletions

View File

@@ -492,7 +492,17 @@ static void X11_DispatchFocusOut(SDL_VideoDevice *_this, SDL_WindowData *data)
/* If another window has already processed a focus in, then don't try to
* remove focus here. Doing so will incorrectly remove focus from that
* window, and the focus lost event for this window will have already
* been dispatched anyway. */
* been dispatched anyway.
*/
if (data->tracking_mouse_outside_window && data->window == SDL_GetMouseFocus()) {
// If tracking the pointer and keyboard focus is lost, raise all buttons and relinquish mouse focus.
SDL_SendMouseButton(0, data->window, SDL_GLOBAL_MOUSE_ID, SDL_BUTTON_LEFT, false);
SDL_SendMouseButton(0, data->window, SDL_GLOBAL_MOUSE_ID, SDL_BUTTON_MIDDLE, false);
SDL_SendMouseButton(0, data->window, SDL_GLOBAL_MOUSE_ID, SDL_BUTTON_RIGHT, false);
SDL_SendMouseButton(0, data->window, SDL_GLOBAL_MOUSE_ID, SDL_BUTTON_X1, false);
SDL_SendMouseButton(0, data->window, SDL_GLOBAL_MOUSE_ID, SDL_BUTTON_X2, false);
SDL_SetMouseFocus(NULL);
}
if (data->window == SDL_GetKeyboardFocus()) {
SDL_SetKeyboardFocus(NULL);
}
@@ -1074,6 +1084,16 @@ void X11_HandleButtonRelease(SDL_VideoDevice *_this, SDL_WindowData *windowdata,
// see explanation at case ButtonPress
button -= (8 - SDL_BUTTON_X1);
}
/* If the mouse is captured and all buttons are now released, clear the capture
* flag so the focus will be cleared if the mouse is outside the window.
*/
if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) &&
!(SDL_GetMouseState(NULL, NULL) & ~SDL_BUTTON_MASK(button))) {
window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
windowdata->tracking_mouse_outside_window = false;
}
SDL_SendMouseButton(timestamp, window, mouseID, button, false);
}
}
@@ -1319,6 +1339,8 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
SDL_Log("Mode: NotifyUngrab");
}
#endif
data->tracking_mouse_outside_window = false;
SDL_SetMouseFocus(data->window);
mouse->last_x = xevent->xcrossing.x;
@@ -1365,14 +1387,17 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
if (xevent->xcrossing.mode != NotifyGrab &&
xevent->xcrossing.mode != NotifyUngrab &&
xevent->xcrossing.detail != NotifyInferior) {
if (!(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
/* In order for interaction with the window decorations and menu to work properly
on Mutter, we need to ungrab the keyboard when the mouse leaves. */
if (!(data->window->flags & SDL_WINDOW_FULLSCREEN)) {
X11_SetWindowKeyboardGrab(_this, data->window, false);
}
/* In order for interaction with the window decorations and menu to work properly
on Mutter, we need to ungrab the keyboard when the mouse leaves. */
if (!(data->window->flags & SDL_WINDOW_FULLSCREEN)) {
X11_SetWindowKeyboardGrab(_this, data->window, false);
SDL_SetMouseFocus(NULL);
} else {
data->tracking_mouse_outside_window = true;
}
SDL_SetMouseFocus(NULL);
}
} break;

View File

@@ -118,6 +118,7 @@ struct SDL_WindowData
bool fullscreen_borders_forced_on;
bool was_shown;
bool emit_size_move_after_property_notify;
bool tracking_mouse_outside_window;
SDL_HitTestResult hit_test_result;
XPoint xim_spot;

View File

@@ -467,15 +467,17 @@ void X11_HandleXinput2Event(SDL_VideoDevice *_this, XGenericEventCookie *cookie)
SDL_SendPenAxis(0, pen->pen, window, (SDL_PenAxis) i, axes[i]);
}
}
} else if (!pointer_emulated && xev->deviceid == videodata->xinput_master_pointer_device) {
// Use the master device for non-relative motion, as the slave devices can seemingly lag behind.
} else {
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse->relative_mode) {
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
if (window) {
X11_ProcessHitTest(_this, window->internal, (float)xev->event_x, (float)xev->event_y, false);
SDL_SendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, (float)xev->event_x, (float)xev->event_y);
}
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
if (!mouse->relative_mode && !pointer_emulated && window &&
(xev->deviceid == videodata->xinput_master_pointer_device || window->internal->tracking_mouse_outside_window)) {
/* Use the master device for non-relative motion, as the slave devices can seemingly lag behind, unless
* tracking the mouse outside the window, in which case the slave devices deliver coordinates, while the
* master does not.
*/
X11_ProcessHitTest(_this, window->internal, (float)xev->event_x, (float)xev->event_y, false);
SDL_SendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, (float)xev->event_x, (float)xev->event_y);
}
}
} break;