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wayland: Expose wl_output objects on video displays
Some protocols take a wl_output object to function, so expose them via a property on the video displays.
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@@ -632,6 +632,10 @@ extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
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* responsible for any coordinate transformations needed to conform to the
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* requested display orientation.
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*
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* On Wayland:
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*
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* - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated with the display
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*
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* \param displayID the instance ID of the display to query.
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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@@ -644,6 +648,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_Displa
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#define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
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#define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation"
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#define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output"
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/**
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* Get the name of a display in UTF-8 encoding.
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@@ -855,6 +855,7 @@ SDL_DisplayID SDL_AddVideoDisplay(const SDL_VideoDisplay *display, bool send_eve
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SDL_copyp(new_display, display);
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new_display->id = id;
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new_display->device = _this;
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new_display->props = display->props;
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if (display->name) {
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new_display->name = SDL_strdup(display->name);
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} else {
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@@ -1071,6 +1071,9 @@ static void display_handle_done(void *data,
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internal->placeholder.current_orientation = internal->orientation;
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internal->placeholder.internal = internal;
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internal->placeholder.props = SDL_CreateProperties();
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SDL_SetPointerProperty(internal->placeholder.props, SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER, internal->output);
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// During initialization, the displays will be added after enumeration is complete.
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if (!video->initializing) {
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internal->display = SDL_AddVideoDisplay(&internal->placeholder, true);
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