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diskaudio: Use SDL_GetAudioFormatName instead of recreating it from scratch.
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@@ -102,20 +102,12 @@ static const char *get_filename(const bool recording)
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static const char *AudioFormatString(SDL_AudioFormat fmt)
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{
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switch (fmt) {
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#define CHECK_FMT(x) case SDL_AUDIO_##x: return #x
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CHECK_FMT(U8);
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CHECK_FMT(S8);
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CHECK_FMT(S16LE);
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CHECK_FMT(S16BE);
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CHECK_FMT(S32LE);
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CHECK_FMT(S32BE);
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CHECK_FMT(F32LE);
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CHECK_FMT(F32BE);
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#undef CHECK_FMT
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default: break;
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const char *str = SDL_GetAudioFormatName(fmt);
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SDL_assert(str);
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if (SDL_strncmp(str, "SDL_AUDIO_", 10) == 0) {
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str += 10; // so we return "S8" instead of "SDL_AUDIO_S8", etc.
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}
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return "[unknown]";
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return str;
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}
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static bool DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
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