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video: Destroy the associated renderer when a window is destroyed
This was previous behavior that used window userdata and was lost during the move to properties. Renderer objects need to be cleaned up when their associated windows are destroyed, or they can be leaked and backend refcounts won't be properly updated, leading to them not being properly shut down when SDL_Quit() is called.
This commit is contained in:

committed by
Sam Lantinga

parent
f0cd3ed330
commit
8f14fa1113
@@ -3635,6 +3635,11 @@ void SDL_DestroyWindow(SDL_Window *window)
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_DESTROYED, 0, 0);
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SDL_Renderer *renderer = SDL_GetRenderer(window);
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if (renderer) {
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SDL_DestroyRenderer(renderer);
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}
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SDL_DestroyProperties(window->props);
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/* If this is a child window, unlink it from its siblings */
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