mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
Removed CMakeLists.txt example that says you shouldn't use it
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@@ -363,114 +363,3 @@ However, by default CMake builds static libraries as non-relocatable.
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Configuring SDL with `-DCMAKE_POSITION_INDEPENDENT_CODE=ON` will result in a static `libSDL3.a` library
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which you can link against to create a shared library.
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## Help, it doesn't work!
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Below, a SDL3 CMake project can be found that builds 99.9% of time (assuming you have internet connectivity).
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When you have a problem with building or using SDL, please modify it until it reproduces your issue.
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```cmake
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cmake_minimum_required(VERSION 3.16)
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project(sdl_issue)
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# !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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# !!!!!! !!!!!!
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# !!!!!! This CMake script is not using "CMake best practices". !!!!!!
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# !!!!!! Don't use it in your project. !!!!!!
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# !!!!!! !!!!!!
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# !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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# 1. Try system SDL3 package first
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find_package(SDL3 QUIET)
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if(SDL3_FOUND)
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message(STATUS "Using SDL3 via find_package")
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endif()
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# 2. Try using a vendored SDL library
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if(NOT SDL3_FOUND AND EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL/CMakeLists.txt")
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add_subdirectory(SDL EXCLUDE_FROM_ALL)
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message(STATUS "Using SDL3 via add_subdirectory")
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set(SDL3_FOUND TRUE)
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endif()
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# 3. Download SDL, and use that.
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if(NOT SDL3_FOUND)
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include(FetchContent)
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set(SDL_SHARED TRUE CACHE BOOL "Build a SDL shared library (if available)")
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set(SDL_STATIC TRUE CACHE BOOL "Build a SDL static library (if available)")
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FetchContent_Declare(
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SDL
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GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
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GIT_TAG main # Replace this with a particular git tag or git hash
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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message(STATUS "Using SDL3 via FetchContent")
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FetchContent_MakeAvailable(SDL)
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set_property(DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/_deps/sdl-src" PROPERTY EXCLUDE_FROM_ALL TRUE)
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endif()
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file(WRITE main.c [===========================================[
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/**
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* Modify this source such that it reproduces your problem.
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*/
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/* START of source modifications */
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#include <SDL3/SDL.h>
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/*
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* SDL3/SDL_main.h is explicitly not included such that a terminal window would appear on Windows.
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*/
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int main(int argc, char *argv[]) {
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(void)argc;
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(void)argv;
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("SDL_Init failed (%s)", SDL_GetError());
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return 1;
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}
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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if (!SDL_CreateWindowAndRenderer("SDL issue", 640, 480, 0, &window, &renderer)) {
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SDL_Log("SDL_CreateWindowAndRenderer failed (%s)", SDL_GetError());
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SDL_Quit();
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return 1;
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}
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while (1) {
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int finished = 0;
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_QUIT) {
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finished = 1;
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break;
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}
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}
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if (finished) {
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break;
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}
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SDL_SetRenderDrawColor(renderer, 80, 80, 80, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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/* END of source modifications */
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]===========================================])
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add_executable(sdl_issue main.c)
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target_link_libraries(sdl_issue PRIVATE SDL3::SDL3)
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# target_link_libraries(sdl_issue PRIVATE SDL3::SDL3-shared)
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# target_link_libraries(sdl_issue PRIVATE SDL3::SDL3-static)
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```
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