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Update testgpurender_effects_grayscale.frag.hlsl
The formular did not use blue at all but red twice and the factor intended for blue was off.
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@@ -13,7 +13,7 @@ struct PSOutput {
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PSOutput main(PSInput input) {
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PSOutput output;
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float4 color = u_texture.Sample(u_sampler, input.v_uv) * input.v_color;
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float gray = color.r * 0.2126 + color.g * 0.7152 + color.r * 0.722;
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float gray = color.r * 0.2126 + color.g * 0.7152 + color.b * 0.0722;
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output.o_color = float4(gray, gray, gray, color.a);
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return output;
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}
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