tests: Disable mouse warp test under Wayland

Wayland does not allow warping the mouse pointer, thus these tests are unreliable and should be skipped.
This commit is contained in:
Frank Praznik
2023-10-02 19:29:02 -04:00
parent de5068f4e4
commit 9111c5e178

View File

@@ -499,6 +499,7 @@ static int mouse_getMouseFocus(void *arg)
float x, y;
SDL_Window *window;
SDL_Window *focusWindow;
const SDL_bool video_driver_is_wayland = !SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland");
/* Get focus - focus non-deterministic */
focusWindow = SDL_GetMouseFocus();
@@ -510,28 +511,33 @@ static int mouse_getMouseFocus(void *arg)
return TEST_ABORTED;
}
/* Mouse to random position inside window */
x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* Wayland explicitly disallows warping the mouse pointer, so this test must be skipped. */
if (!video_driver_is_wayland) {
/* Mouse to random position inside window */
x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* Pump events to update focus state */
SDL_Delay(100);
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
/* Pump events to update focus state */
SDL_Delay(100);
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
/* Get focus with explicit window setup - focus deterministic */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
SDLTest_AssertCheck(focusWindow != NULL, "Check returned window value is not NULL");
SDLTest_AssertCheck(focusWindow == window, "Check returned window value is test window");
/* Get focus with explicit window setup - focus deterministic */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
SDLTest_AssertCheck(focusWindow != NULL, "Check returned window value is not NULL");
SDLTest_AssertCheck(focusWindow == window, "Check returned window value is test window");
/* Mouse to random position outside window */
x = (float)SDLTest_RandomIntegerInRange(-9, -1);
y = (float)SDLTest_RandomIntegerInRange(-9, -1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* Mouse to random position outside window */
x = (float)SDLTest_RandomIntegerInRange(-9, -1);
y = (float)SDLTest_RandomIntegerInRange(-9, -1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
} else {
SDLTest_Log("Skipping mouse warp fcous tests: Wayland does not support warping the mouse pointer");
}
/* Clean up test window */
destroyMouseSuiteTestWindow(window);