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tests: Disable mouse warp test under Wayland
Wayland does not allow warping the mouse pointer, thus these tests are unreliable and should be skipped.
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@@ -499,6 +499,7 @@ static int mouse_getMouseFocus(void *arg)
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float x, y;
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SDL_Window *window;
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SDL_Window *focusWindow;
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const SDL_bool video_driver_is_wayland = !SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland");
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/* Get focus - focus non-deterministic */
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focusWindow = SDL_GetMouseFocus();
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@@ -510,28 +511,33 @@ static int mouse_getMouseFocus(void *arg)
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return TEST_ABORTED;
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}
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/* Mouse to random position inside window */
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x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
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y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
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SDL_WarpMouseInWindow(window, x, y);
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SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
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/* Wayland explicitly disallows warping the mouse pointer, so this test must be skipped. */
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if (!video_driver_is_wayland) {
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/* Mouse to random position inside window */
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x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
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y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
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SDL_WarpMouseInWindow(window, x, y);
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SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
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/* Pump events to update focus state */
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SDL_Delay(100);
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SDL_PumpEvents();
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SDLTest_AssertPass("SDL_PumpEvents()");
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/* Pump events to update focus state */
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SDL_Delay(100);
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SDL_PumpEvents();
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SDLTest_AssertPass("SDL_PumpEvents()");
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/* Get focus with explicit window setup - focus deterministic */
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focusWindow = SDL_GetMouseFocus();
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SDLTest_AssertPass("SDL_GetMouseFocus()");
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SDLTest_AssertCheck(focusWindow != NULL, "Check returned window value is not NULL");
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SDLTest_AssertCheck(focusWindow == window, "Check returned window value is test window");
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/* Get focus with explicit window setup - focus deterministic */
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focusWindow = SDL_GetMouseFocus();
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SDLTest_AssertPass("SDL_GetMouseFocus()");
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SDLTest_AssertCheck(focusWindow != NULL, "Check returned window value is not NULL");
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SDLTest_AssertCheck(focusWindow == window, "Check returned window value is test window");
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/* Mouse to random position outside window */
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x = (float)SDLTest_RandomIntegerInRange(-9, -1);
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y = (float)SDLTest_RandomIntegerInRange(-9, -1);
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SDL_WarpMouseInWindow(window, x, y);
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SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
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/* Mouse to random position outside window */
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x = (float)SDLTest_RandomIntegerInRange(-9, -1);
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y = (float)SDLTest_RandomIntegerInRange(-9, -1);
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SDL_WarpMouseInWindow(window, x, y);
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SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
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} else {
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SDLTest_Log("Skipping mouse warp fcous tests: Wayland does not support warping the mouse pointer");
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}
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/* Clean up test window */
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destroyMouseSuiteTestWindow(window);
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