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Enable transparent windows when using the D3D11 renderer
Note that this will not work with D3D12, as DXGI_SWAP_EFFECT_DISCARD is not available there.
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@@ -786,7 +786,12 @@ static HRESULT D3D11_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
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swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
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}
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}
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swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; /* All Windows Store apps must use this SwapEffect. */
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if (SDL_GetWindowFlags(renderer->window) & SDL_WINDOW_TRANSPARENT) {
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swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
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swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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} else {
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swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; /* All Windows Store apps must use this SwapEffect. */
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}
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#endif
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swapChainDesc.Flags = 0;
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