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Sync SDL3 wiki -> header
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@@ -753,10 +753,10 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid
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* Audio devices default to a gain of 1.0f (no change in output).
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*
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* Physical devices may not have their gain changed, only logical devices, and
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* this function will always return SDL_FALSE when used on physical devices. While it
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* might seem attractive to adjust several logical devices at once in this
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* way, it would allow an app or library to interfere with another portion of
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* the program's otherwise-isolated devices.
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* this function will always return SDL_FALSE when used on physical devices.
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* While it might seem attractive to adjust several logical devices at once in
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* this way, it would allow an app or library to interfere with another
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* portion of the program's otherwise-isolated devices.
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*
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* This is applied, along with any per-audiostream gain, during playback to
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* the hardware, and can be continuously changed to create various effects. On
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@@ -584,7 +584,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface
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* The color key is a pixel of the format used by the surface, as generated by
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* SDL_MapRGB().
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*
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* If the surface doesn't have color key enabled this function returns SDL_FALSE.
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* If the surface doesn't have color key enabled this function returns
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* SDL_FALSE.
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*
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* \param surface the SDL_Surface structure to query.
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* \param key a pointer filled in with the transparent pixel.
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@@ -1574,7 +1574,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window
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* window has been presented and composited, so that the window system has a
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* chance to decorate the window and provide the border dimensions to SDL.
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*
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* This function also returns SDL_FALSE if getting the information is not supported.
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* This function also returns SDL_FALSE if getting the information is not
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* supported.
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*
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* \param window the window to query the size values of the border
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* (decorations) from.
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@@ -2188,7 +2189,8 @@ extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *
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* The parameter `opacity` will be clamped internally between 0.0f
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* (transparent) and 1.0f (opaque).
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*
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* This function also returns SDL_FALSE if setting the opacity isn't supported.
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* This function also returns SDL_FALSE if setting the opacity isn't
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* supported.
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*
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* \param window the window which will be made transparent or opaque.
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* \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
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