Fixed the documentation for consistency.

This commit is contained in:
Sam Lantinga
2024-10-03 22:53:47 -07:00
parent 3ae2af8aa1
commit 93c27a6675

View File

@@ -2795,11 +2795,11 @@ extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *
* NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
* *
* \param platformAttribCallback callback for attributes to pass to * \param platformAttribCallback callback for attributes to pass to
* eglGetPlatformDisplay. May be NULL. * eglGetPlatformDisplay, may be NULL.
* \param surfaceAttribCallback callback for attributes to pass to * \param surfaceAttribCallback callback for attributes to pass to
* eglCreateSurface. May be NULL. * eglCreateSurface, may be NULL.
* \param contextAttribCallback callback for attributes to pass to * \param contextAttribCallback callback for attributes to pass to
* eglCreateContext. May be NULL. * eglCreateContext, may be NULL.
* \param userdata a pointer that is passed to the callbacks. * \param userdata a pointer that is passed to the callbacks.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.