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pipewire: Report correct device default formats instead of hardcoding Float32.
The comment in the source wasn't true; PipeWire doesn't _have_ to work in float format. It presumably does if it has to mix, but if a game is the only thing making noise on the system--a common scenario--then it might be able to pass, say, Sint16 data straight through to the hardware without conversion. Fixes #12129.
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@@ -513,6 +513,25 @@ static bool get_int_param(const struct spa_pod *param, Uint32 key, int *val)
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return false;
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}
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static SDL_AudioFormat SPAFormatToSDL(enum spa_audio_format spafmt)
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{
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switch (spafmt) {
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#define CHECKFMT(spa,sdl) case SPA_AUDIO_FORMAT_##spa: return SDL_AUDIO_##sdl
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CHECKFMT(U8, U8);
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CHECKFMT(S8, S8);
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CHECKFMT(S16_LE, S16LE);
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CHECKFMT(S16_BE, S16BE);
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CHECKFMT(S32_LE, S32LE);
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CHECKFMT(S32_BE, S32BE);
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CHECKFMT(F32_LE, F32LE);
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CHECKFMT(F32_BE, F32BE);
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#undef CHECKFMT
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default: break;
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}
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return SDL_AUDIO_UNKNOWN;
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}
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// Interface node callbacks
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static void node_event_info(void *object, const struct pw_node_info *info)
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{
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@@ -541,6 +560,15 @@ static void node_event_param(void *object, int seq, uint32_t id, uint32_t index,
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struct node_object *node = object;
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struct io_node *io = node->userdata;
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if ((id == SPA_PARAM_Format) && (io->spec.format == SDL_AUDIO_UNKNOWN)) {
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struct spa_audio_info_raw info;
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SDL_zero(info);
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if (spa_format_audio_raw_parse(param, &info) == 0) {
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//SDL_Log("Sink Format: %d, Rate: %d Hz, Channels: %d", info.format, info.rate, info.channels);
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io->spec.format = SPAFormatToSDL(info.format);
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}
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}
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// Get the default frequency
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if (io->spec.freq == 0) {
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get_range_param(param, SPA_FORMAT_AUDIO_rate, &io->spec.freq, NULL, NULL);
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@@ -672,7 +700,9 @@ static void registry_event_global_callback(void *object, uint32_t id, uint32_t p
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// Begin setting the node properties
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io->id = id;
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io->recording = recording;
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io->spec.format = SDL_AUDIO_F32; // Pipewire uses floats internally, other formats require conversion.
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if (io->spec.format == SDL_AUDIO_UNKNOWN) {
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io->spec.format = SDL_AUDIO_S16; // we'll go conservative here if for some reason the format isn't known.
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}
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io->name = io->buf;
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io->path = io->buf + desc_buffer_len;
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SDL_strlcpy(io->buf, node_desc, desc_buffer_len);
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