GPU: Remove unused and incorrect D16 format checks from Vulkan driver

This commit is contained in:
Caleb Cornett
2024-09-13 10:15:38 -05:00
parent 5771b502f8
commit 94436a938d

View File

@@ -1096,10 +1096,6 @@ struct VulkanRenderer
Uint32 minUBOAlignment;
// Some drivers don't support D16 for some reason. Fun!
VkFormat D16Format;
VkFormat D16S8Format;
// Deferred resource destruction
VulkanTexture **texturesToDestroy;
@@ -11681,12 +11677,8 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
VulkanRenderer *renderer;
SDL_GPUDevice *result;
VkResult vulkanResult;
Uint32 i;
// Variables: Image Format Detection
VkImageFormatProperties imageFormatProperties;
if (!SDL_Vulkan_LoadLibrary(NULL)) {
SDL_assert(!"This should have failed in PrepareDevice first!");
return NULL;
@@ -11833,38 +11825,6 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
renderer->fencePool.availableFences = SDL_malloc(
renderer->fencePool.availableFenceCapacity * sizeof(VulkanFenceHandle *));
// Some drivers don't support D16, so we have to fall back to D32.
vulkanResult = renderer->vkGetPhysicalDeviceImageFormatProperties(
renderer->physicalDevice,
VK_FORMAT_D16_UNORM,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_ASPECT_DEPTH_BIT,
0,
&imageFormatProperties);
if (vulkanResult == VK_ERROR_FORMAT_NOT_SUPPORTED) {
renderer->D16Format = VK_FORMAT_D32_SFLOAT;
} else {
renderer->D16Format = VK_FORMAT_D16_UNORM;
}
vulkanResult = renderer->vkGetPhysicalDeviceImageFormatProperties(
renderer->physicalDevice,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
0,
&imageFormatProperties);
if (vulkanResult == VK_ERROR_FORMAT_NOT_SUPPORTED) {
renderer->D16S8Format = VK_FORMAT_D32_SFLOAT_S8_UINT;
} else {
renderer->D16S8Format = VK_FORMAT_D16_UNORM_S8_UINT;
}
// Deferred destroy storage
renderer->texturesToDestroyCapacity = 16;