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https://github.com/libsdl-org/SDL.git
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audio: Never lock a device while holding the device_list_lock.
Fixes various not-necessarily-corner cases ending in deadlock.
This commit is contained in:
@@ -453,15 +453,16 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
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DisconnectLogicalAudioDevice(logdev);
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}
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}
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SDL_UnlockMutex(device->lock); // make sure nothing else is messing with the device before continuing.
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SDL_UnlockMutex(device->lock);
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return; // done for now. Come back when a new default device is chosen!
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}
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SDL_bool was_live = SDL_FALSE;
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SDL_LockMutex(device->lock); // make sure nothing else is messing with the device before continuing.
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// take it out of the device list.
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SDL_LockRWLockForWriting(current_audio.device_list_lock);
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SDL_LockMutex(device->lock); // make sure nothing else is messing with the device before continuing.
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if (device == current_audio.output_devices) {
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SDL_assert(device->prev == NULL);
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current_audio.output_devices = device->next;
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@@ -487,10 +488,12 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
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SDL_AtomicAdd(device->iscapture ? ¤t_audio.capture_device_count : ¤t_audio.output_device_count, -1);
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}
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// Mark device as condemned now that it's not in the device list.
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SDL_AtomicSet(&device->condemned, 1);
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SDL_UnlockRWLock(current_audio.device_list_lock);
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// now device is not in the list, and we own it, so no one should be able to find it again, except the audio thread, which holds a pointer!
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SDL_AtomicSet(&device->condemned, 1);
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SDL_AtomicSet(&device->shutdown, 1); // tell audio thread to terminate.
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// disconnect each attached logical device, so apps won't find their streams still bound if they get the REMOVED event before the device thread cleans up.
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@@ -1115,8 +1118,29 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid)
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const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE;
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SDL_LockRWLockForReading(current_audio.device_list_lock);
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SDL_bool isstack = SDL_FALSE;
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const int num_devices = SDL_AtomicGet(iscapture ? ¤t_audio.capture_device_count : ¤t_audio.output_device_count);
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SDL_AudioDevice **devices = NULL;
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for (SDL_AudioDevice *device = iscapture ? current_audio.capture_devices : current_audio.output_devices; device != NULL; device = device->next) {
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if (num_devices) {
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devices = SDL_small_alloc(SDL_AudioDevice *, num_devices, &isstack);
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if (!devices) {
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SDL_UnlockRWLock(current_audio.device_list_lock);
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SDL_OutOfMemory();
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return NULL;
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} else {
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int i = 0;
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for (SDL_AudioDevice *device = iscapture ? current_audio.capture_devices : current_audio.output_devices; device != NULL; device = device->next) {
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SDL_assert(i < num_devices);
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devices[i++] = device;
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}
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SDL_assert(i == num_devices);
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}
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}
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SDL_UnlockRWLock(current_audio.device_list_lock);
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for (int i = 0; i < num_devices; i++) {
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SDL_AudioDevice *device = devices[i];
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SDL_LockMutex(device->lock); // caller must unlock if we choose a logical device from this guy.
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SDL_assert(!SDL_AtomicGet(&device->condemned)); // shouldn't be in the list if pending deletion.
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for (logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
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@@ -1130,7 +1154,7 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid)
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SDL_UnlockMutex(device->lock); // give up this lock and try the next physical device.
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}
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SDL_UnlockRWLock(current_audio.device_list_lock);
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SDL_small_free(devices, isstack);
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}
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if (!logdev) {
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@@ -1167,7 +1191,6 @@ static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid)
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for (dev = iscapture ? current_audio.capture_devices : current_audio.output_devices; dev != NULL; dev = dev->next) {
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if (dev->instance_id == devid) { // found it?
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SDL_LockMutex(dev->lock); // caller must unlock.
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SDL_assert(!SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion.
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break;
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}
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@@ -1177,6 +1200,8 @@ static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid)
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if (!dev) {
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SDL_SetError("Invalid audio device instance ID");
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} else {
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SDL_LockMutex(dev->lock); // caller must unlock.
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}
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return dev;
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