Sync SDL3 wiki -> header

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SDL Wiki Bot
2024-10-08 17:06:41 +00:00
parent 158ba93d61
commit 95aaaa3232

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@@ -975,8 +975,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int
*
* - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any
* input events.
* - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu.
* The topmost popup menu will implicitly gain the keyboard focus.
* - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost
* popup menu will implicitly gain the keyboard focus.
*
* The following flags are not relevant to popup window creation and will be
* ignored:
@@ -986,8 +986,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int
* - `SDL_WINDOW_FULLSCREEN`
* - `SDL_WINDOW_BORDERLESS`
*
* The following flags are incompatible with popup window creation and will cause
* it to fail:
* The following flags are incompatible with popup window creation and will
* cause it to fail:
*
* - `SDL_WINDOW_UTILITY`
* - `SDL_WINDOW_MODAL`
@@ -997,15 +997,15 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int
* window.
*
* Popup windows cannot be minimized, maximized, made fullscreen, raised,
* flash, be made a modal window, be the parent of a toplevel window, or grab the
* mouse and/or keyboard. Attempts to do so will fail.
* flash, be made a modal window, be the parent of a toplevel window, or grab
* the mouse and/or keyboard. Attempts to do so will fail.
*
* Popup windows implicitly do not have a border/decorations and do not appear
* on the taskbar/dock or in lists of windows such as alt-tab menus.
*
* If a parent window is hidden or destroyed, any child popup windows will be recursively
* hidden or destroyed as well. Child popup windows not explicitly hidden will be restored
* when the parent is shown.
* If a parent window is hidden or destroyed, any child popup windows will be
* recursively hidden or destroyed as well. Child popup windows not explicitly
* hidden will be restored when the parent is shown.
*
* \param parent the parent of the window, must not be NULL.
* \param offset_x the x position of the popup window relative to the origin
@@ -1100,8 +1100,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
* surfaces.
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
* application wants an associated `wl_egl_window` object to be created and
* attached to the window, even if the window does not have the OpenGL property
* or `SDL_WINDOW_OPENGL` flag set.
* attached to the window, even if the window does not have the OpenGL
* property or `SDL_WINDOW_OPENGL` flag set.
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
* associated with the window, if you want to wrap an existing window. See
* [README/wayland](README/wayland) for more information.
@@ -2299,13 +2299,14 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
* reparented to the new owner. Setting the parent window to NULL unparents
* the window and removes child window status.
*
* If a parent window is hidden or destroyed, the operation will be recursively
* applied to child windows. Child windows hidden with the parent that did not
* have their hidden status explicitly set will be restored when the parent is shown.
* If a parent window is hidden or destroyed, the operation will be
* recursively applied to child windows. Child windows hidden with the parent
* that did not have their hidden status explicitly set will be restored when
* the parent is shown.
*
* Attempting to set the parent of a window that is currently in the modal
* state will fail. Use SDL_SetWindowModal() to cancel the modal status before attempting
* to change the parent.
* state will fail. Use SDL_SetWindowModal() to cancel the modal status before
* attempting to change the parent.
*
* Popup windows cannot change parents and attempts to do so will fail.
*
@@ -2492,7 +2493,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOp
/**
* Destroy a window.
*
* Any child windows owned by the window will be recursively destroyed as well.
* Any child windows owned by the window will be recursively destroyed as
* well.
*
* \param window the window to destroy.
*