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https://github.com/libsdl-org/SDL.git
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Xbox buildfixes
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@@ -102,10 +102,10 @@
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
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<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
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<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
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<Midl>
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@@ -165,8 +165,10 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
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<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
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<Command>
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$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox Series)</Message>
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@@ -200,8 +202,10 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
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<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
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<Command>
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$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox One)</Message>
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@@ -267,8 +271,10 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
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<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
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<Command>
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$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
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</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox Series)</Message>
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@@ -303,8 +309,10 @@
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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</Link>
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<PreBuildEvent>
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<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
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<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
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<Command>
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$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
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</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Building shader blobs (Xbox One)</Message>
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@@ -882,4 +890,4 @@
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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</ImportGroup>
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</Project>
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</Project>
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@@ -141,3 +141,10 @@ char *SDL_SYS_GetUserFolder(SDL_Folder folder)
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SDL_Unsupported();
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return NULL;
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}
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// TODO
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char *SDL_SYS_GetCurrentDirectory(void)
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{
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SDL_Unsupported();
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return NULL;
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}
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