Xbox buildfixes

This commit is contained in:
Ethan Lee
2024-12-13 11:34:39 -05:00
parent 80b9986418
commit 9628549c7c
2 changed files with 26 additions and 11 deletions

View File

@@ -102,10 +102,10 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<Midl>
@@ -165,8 +165,10 @@
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
<Command>
$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
@@ -200,8 +202,10 @@
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
<Command>
$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
@@ -267,8 +271,10 @@
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
<Command>
$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
@@ -303,8 +309,10 @@
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
<Command>
$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
@@ -882,4 +890,4 @@
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>
</Project>

View File

@@ -141,3 +141,10 @@ char *SDL_SYS_GetUserFolder(SDL_Folder folder)
SDL_Unsupported();
return NULL;
}
// TODO
char *SDL_SYS_GetCurrentDirectory(void)
{
SDL_Unsupported();
return NULL;
}