mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-14 17:15:29 +00:00
gpu renderer: fixed memory leak when resizing the backbuffer
Fixes https://github.com/libsdl-org/SDL/issues/14734
This commit is contained in:
@@ -1457,6 +1457,8 @@ static bool CreateBackbuffer(GPU_RenderData *data, Uint32 w, Uint32 h, SDL_GPUTe
|
||||
tci.sample_count = SDL_GPU_SAMPLECOUNT_1;
|
||||
tci.usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET | SDL_GPU_TEXTUREUSAGE_SAMPLER;
|
||||
|
||||
SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
|
||||
|
||||
data->backbuffer.texture = SDL_CreateGPUTexture(data->device, &tci);
|
||||
data->backbuffer.width = w;
|
||||
data->backbuffer.height = h;
|
||||
|
||||
Reference in New Issue
Block a user