render: D3D12 Xbox does not have COMPARISON_FUNC_NONE yet

This commit is contained in:
Ethan Lee
2025-12-06 16:10:35 -05:00
parent b74ba6298c
commit 96b5c92780

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@@ -2877,7 +2877,15 @@ static D3D12_CPU_DESCRIPTOR_HANDLE *D3D12_GetSamplerState(D3D12_RenderData *data
samplerDesc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
samplerDesc.MipLODBias = 0.0f;
samplerDesc.MaxAnisotropy = 1;
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
// FIXME: Xbox doesn't support FUNC_NONE as of the October 2025 GDK, but
// at the same time it fixes validation issues on Windows. It's probably
// the more appropriate value, so get rid of this when GDK catches up.
// -flibit
samplerDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
#else
samplerDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_NONE;
#endif
samplerDesc.MinLOD = 0.0f;
samplerDesc.MaxLOD = D3D12_FLOAT32_MAX;
switch (scale_mode) {