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https://github.com/libsdl-org/SDL.git
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Windows allows windows to be resized to zero height.
Changed the window client rect validation to take this into account. Fixes https://github.com/libsdl-org/SDL/issues/9796
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@@ -330,10 +330,10 @@ void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect)
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winrect->bottom = sdlrect->y + sdlrect->h - 1;
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}
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BOOL WIN_IsRectEmpty(const RECT *rect)
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bool WIN_WindowRectValid(const RECT *rect)
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{
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// Calculating this manually because Xbox does not support Win32 IsRectEmpty.
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return (rect->right <= rect->left) || (rect->bottom <= rect->top);
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// A window can be resized to zero height, but not zero width
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return (rect->right > 0);
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}
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// Some GUIDs we need to know without linking to libraries that aren't available before Vista.
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@@ -156,8 +156,8 @@ extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
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extern void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect);
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extern void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect);
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// Returns true if the rect is empty
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extern BOOL WIN_IsRectEmpty(const RECT *rect);
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// Returns false if a window client rect is not valid
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bool WIN_WindowRectValid(const RECT *rect);
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extern SDL_AudioFormat SDL_WaveFormatExToSDLFormat(WAVEFORMATEX *waveformat);
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@@ -1792,7 +1792,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
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}
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if (!data->disable_move_size_events) {
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if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
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if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
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ClientToScreen(hwnd, (LPPOINT) &rect);
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ClientToScreen(hwnd, (LPPOINT) &rect + 1);
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@@ -1804,7 +1804,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
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}
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// Moving the window from one display to another can change the size of the window (in the handling of SDL_EVENT_WINDOW_MOVED), so we need to re-query the bounds
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if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
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if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
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w = rect.right;
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h = rect.bottom;
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@@ -2084,7 +2084,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
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RECT rect;
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float x, y;
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if (!GetClientRect(hwnd, &rect) || WIN_IsRectEmpty(&rect)) {
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if (!GetClientRect(hwnd, &rect) || !WIN_WindowRectValid(&rect)) {
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if (inputs) {
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SDL_small_free(inputs, isstack);
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}
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@@ -535,7 +535,7 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwn
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}
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if (!(window->flags & SDL_WINDOW_MINIMIZED)) {
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RECT rect;
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if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
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if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
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int w = rect.right;
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int h = rect.bottom;
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@@ -1062,7 +1062,7 @@ void WIN_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *
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HWND hwnd = data->hwnd;
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RECT rect;
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if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
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if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
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*w = rect.right;
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*h = rect.bottom;
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} else if (window->last_pixel_w && window->last_pixel_h) {
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