mark SDL_CleanupWindowTextureData as SDLCALL.

This commit is contained in:
Ozkan Sezer
2024-02-11 18:55:40 +03:00
parent ee5289ef09
commit 97d6e58a19

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@@ -222,7 +222,7 @@ static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
return 0;
}
static void SDL_CleanupWindowTextureData(void *userdata, void *value)
static void SDLCALL SDL_CleanupWindowTextureData(void *userdata, void *value)
{
SDL_WindowTextureData *data = (SDL_WindowTextureData *)value;