Sync SDL3 wiki -> header

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SDL Wiki Bot
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* [here](https://github.com/TheSpydog/SDL_gpu_examples)
* .
*
* ## Performance considerations
*
* Here are some basic tips for maximizing your rendering performance.
*
* - Beginning a new render pass is relatively expensive. Use as few render
* passes as you can.
* - Minimize the amount of state changes. For example, binding a pipeline is
* relatively cheap, but doing it hundreds of times when you don't need to
* will slow the performance significantly.
* - Perform your data uploads as early as possible in the frame.
* - Don't churn resources. Creating and releasing resources is expensive.
* It's better to create what you need up front and cache it.
* - Don't use uniform buffers for large amounts of data (more than a matrix
* or so). Use a storage buffer instead.
* - Use cycling correctly. There is a detailed explanation of cycling further
* below.
* - Use culling techniques to minimize pixel writes. The less writing the GPU
* has to do the better. Culling can be a very advanced topic but even
* simple culling techniques can boost performance significantly.
*
* In general try to remember the golden rule of performance: doing things is
* more expensive than not doing things. Don't Touch The Driver!
*
* ## FAQ
*
* **Question: When are you adding more advanced features, like ray tracing or
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* reflection to extract the required information from the shader
* automatically instead of manually filling in the struct's values.
*
* **Question: My application isn't performing very well. Is this the GPU
* API's fault?**
*
* Answer: No. Long answer: The GPU API is a relatively thin layer over the
* underlying graphics API. While it's possible that we have done something
* inefficiently, it's very unlikely especially if you are relatively
* inexperienced with GPU rendering. Please see the performance tips above and
* make sure you are following them. Additionally, tools like RenderDoc can be
* very helpful for diagnosing incorrect behavior and performance issues.
*
* ## System Requirements
*
* **Vulkan:** Supported on Windows, Linux, Nintendo Switch, and certain