move SDL_HelperWindow outside of video

move to SDL_window.c to prevent relying on SDL_VIDEO

(cherry picked from commit a190e3b514)
This commit is contained in:
Kyle Sylvestre
2025-07-12 00:42:17 -04:00
committed by Sam Lantinga
parent 554f08bac3
commit 9b71f18141
2 changed files with 72 additions and 72 deletions

View File

@@ -53,6 +53,78 @@ typedef enum RO_INIT_TYPE
#define WC_ERR_INVALID_CHARS 0x00000080
#endif
// Fake window to help with DirectInput events.
HWND SDL_HelperWindow = NULL;
static const TCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher");
static const TCHAR *SDL_HelperWindowName = TEXT("SDLHelperWindowInputMsgWindow");
static ATOM SDL_HelperWindowClass = 0;
/*
* Creates a HelperWindow used for DirectInput.
*/
bool SDL_HelperWindowCreate(void)
{
HINSTANCE hInstance = GetModuleHandle(NULL);
WNDCLASS wce;
// Make sure window isn't created twice.
if (SDL_HelperWindow != NULL) {
return true;
}
// Create the class.
SDL_zero(wce);
wce.lpfnWndProc = DefWindowProc;
wce.lpszClassName = SDL_HelperWindowClassName;
wce.hInstance = hInstance;
// Register the class.
SDL_HelperWindowClass = RegisterClass(&wce);
if (SDL_HelperWindowClass == 0 && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) {
return WIN_SetError("Unable to create Helper Window Class");
}
// Create the window.
SDL_HelperWindow = CreateWindowEx(0, SDL_HelperWindowClassName,
SDL_HelperWindowName,
WS_OVERLAPPED, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, HWND_MESSAGE, NULL,
hInstance, NULL);
if (!SDL_HelperWindow) {
UnregisterClass(SDL_HelperWindowClassName, hInstance);
return WIN_SetError("Unable to create Helper Window");
}
return true;
}
/*
* Destroys the HelperWindow previously created with SDL_HelperWindowCreate.
*/
void SDL_HelperWindowDestroy(void)
{
HINSTANCE hInstance = GetModuleHandle(NULL);
// Destroy the window.
if (SDL_HelperWindow != NULL) {
if (DestroyWindow(SDL_HelperWindow) == 0) {
WIN_SetError("Unable to destroy Helper Window");
return;
}
SDL_HelperWindow = NULL;
}
// Unregister the class.
if (SDL_HelperWindowClass != 0) {
if ((UnregisterClass(SDL_HelperWindowClassName, hInstance)) == 0) {
WIN_SetError("Unable to destroy Helper Window Class");
return;
}
SDL_HelperWindowClass = 0;
}
}
// Sets an error message based on an HRESULT
bool WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
{

View File

@@ -92,12 +92,6 @@ typedef void (NTAPI *RtlGetVersion_t)(NT_OSVERSIONINFOW *);
// #define HIGHDPI_DEBUG
// Fake window to help with DirectInput events.
HWND SDL_HelperWindow = NULL;
static const TCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher");
static const TCHAR *SDL_HelperWindowName = TEXT("SDLHelperWindowInputMsgWindow");
static ATOM SDL_HelperWindowClass = 0;
/* For borderless Windows, still want the following flag:
- WS_MINIMIZEBOX: window will respond to Windows minimize commands sent to all windows, such as windows key + m, shaking title bar, etc.
Additionally, non-fullscreen windows can add:
@@ -1510,72 +1504,6 @@ void WIN_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
CleanupWindowData(_this, window);
}
/*
* Creates a HelperWindow used for DirectInput.
*/
bool SDL_HelperWindowCreate(void)
{
HINSTANCE hInstance = GetModuleHandle(NULL);
WNDCLASS wce;
// Make sure window isn't created twice.
if (SDL_HelperWindow != NULL) {
return true;
}
// Create the class.
SDL_zero(wce);
wce.lpfnWndProc = DefWindowProc;
wce.lpszClassName = SDL_HelperWindowClassName;
wce.hInstance = hInstance;
// Register the class.
SDL_HelperWindowClass = RegisterClass(&wce);
if (SDL_HelperWindowClass == 0 && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) {
return WIN_SetError("Unable to create Helper Window Class");
}
// Create the window.
SDL_HelperWindow = CreateWindowEx(0, SDL_HelperWindowClassName,
SDL_HelperWindowName,
WS_OVERLAPPED, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, HWND_MESSAGE, NULL,
hInstance, NULL);
if (!SDL_HelperWindow) {
UnregisterClass(SDL_HelperWindowClassName, hInstance);
return WIN_SetError("Unable to create Helper Window");
}
return true;
}
/*
* Destroys the HelperWindow previously created with SDL_HelperWindowCreate.
*/
void SDL_HelperWindowDestroy(void)
{
HINSTANCE hInstance = GetModuleHandle(NULL);
// Destroy the window.
if (SDL_HelperWindow != NULL) {
if (DestroyWindow(SDL_HelperWindow) == 0) {
WIN_SetError("Unable to destroy Helper Window");
return;
}
SDL_HelperWindow = NULL;
}
// Unregister the class.
if (SDL_HelperWindowClass != 0) {
if ((UnregisterClass(SDL_HelperWindowClassName, hInstance)) == 0) {
WIN_SetError("Unable to destroy Helper Window Class");
return;
}
SDL_HelperWindowClass = 0;
}
}
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
void WIN_OnWindowEnter(SDL_VideoDevice *_this, SDL_Window *window)
{