Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef

Allows users to disable them by defining them as 0.

Closes https://github.com/libsdl-org/SDL/issues/8996
(cherry picked from commit d0731ab9a3)
This commit is contained in:
Ozkan Sezer
2024-02-15 02:55:02 +03:00
parent 7de4f16710
commit 9bed177f10
38 changed files with 147 additions and 95 deletions

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@@ -125,6 +125,68 @@
#define SDL_HAVE_YUV !SDL_LEAN_AND_MEAN
#endif
#ifndef SDL_RENDER_DISABLED
/* define the not defined ones as 0 */
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 0
#endif
#ifndef SDL_VIDEO_RENDER_D3D11
#define SDL_VIDEO_RENDER_D3D11 0
#endif
#ifndef SDL_VIDEO_RENDER_D3D12
#define SDL_VIDEO_RENDER_D3D12 0
#endif
#ifndef SDL_VIDEO_RENDER_METAL
#define SDL_VIDEO_RENDER_METAL 0
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 0
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES
#define SDL_VIDEO_RENDER_OGL_ES 0
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 0
#endif
#ifndef SDL_VIDEO_RENDER_DIRECTFB
#define SDL_VIDEO_RENDER_DIRECTFB 0
#endif
#ifndef SDL_VIDEO_RENDER_PS2
#define SDL_VIDEO_RENDER_PS2 0
#endif
#ifndef SDL_VIDEO_RENDER_PSP
#define SDL_VIDEO_RENDER_PSP 0
#endif
#ifndef SDL_VIDEO_RENDER_VITA_GXM
#define SDL_VIDEO_RENDER_VITA_GXM 0
#endif
#else /* define all as 0 */
#undef SDL_VIDEO_RENDER_SW
#define SDL_VIDEO_RENDER_SW 0
#undef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 0
#undef SDL_VIDEO_RENDER_D3D11
#define SDL_VIDEO_RENDER_D3D11 0
#undef SDL_VIDEO_RENDER_D3D12
#define SDL_VIDEO_RENDER_D3D12 0
#undef SDL_VIDEO_RENDER_METAL
#define SDL_VIDEO_RENDER_METAL 0
#undef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 0
#undef SDL_VIDEO_RENDER_OGL_ES
#define SDL_VIDEO_RENDER_OGL_ES 0
#undef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 0
#undef SDL_VIDEO_RENDER_DIRECTFB
#define SDL_VIDEO_RENDER_DIRECTFB 0
#undef SDL_VIDEO_RENDER_PS2
#define SDL_VIDEO_RENDER_PS2 0
#undef SDL_VIDEO_RENDER_PSP
#define SDL_VIDEO_RENDER_PSP 0
#undef SDL_VIDEO_RENDER_VITA_GXM
#define SDL_VIDEO_RENDER_VITA_GXM 0
#endif /* SDL_RENDER_DISABLED */
#include "SDL_assert.h"
#include "SDL_log.h"

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@@ -36,7 +36,7 @@
#endif
#undef WINVER
#undef _WIN32_WINNT
#if defined(SDL_VIDEO_RENDER_D3D12)
#if SDL_VIDEO_RENDER_D3D12
#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
#elif defined(HAVE_SHELLSCALINGAPI_H)
#define _WIN32_WINNT 0x603 /* For DPI support */
@@ -92,16 +92,6 @@
#include <windows.h>
#include <basetyps.h> /* for REFIID with broken mingw.org headers */
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if defined(_MSC_VER) && (_MSC_VER <= 1200)
#ifndef DWORD_PTR
#define DWORD_PTR DWORD
#endif
#ifndef LONG_PTR
#define LONG_PTR LONG
#endif
#endif
#include "SDL_rect.h"
/* Routines to convert from UTF8 to native Windows text */

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@@ -58,7 +58,7 @@ extern "C" {
#include "SDL_winrtapp_common.h"
#include "SDL_winrtapp_direct3d.h"
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
/* Calling IDXGIDevice3::Trim on the active Direct3D 11.x device is necessary
* when Windows 8.1 apps are about to get suspended.
*/
@@ -622,7 +622,7 @@ void SDL_WinRTApp::OnSuspending(Platform::Object ^ sender, SuspendingEventArgs ^
// Let the Direct3D 11 renderer prepare for the app to be backgrounded.
// This is necessary for Windows 8.1, possibly elsewhere in the future.
// More details at: http://msdn.microsoft.com/en-us/library/windows/apps/Hh994929.aspx
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
if (WINRT_GlobalSDLWindow) {
SDL_Renderer *renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow);
if (renderer && (SDL_strcmp(renderer->info.name, "direct3d11") == 0)) {

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@@ -20,7 +20,7 @@
*/
#include "../SDL_internal.h"
#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12)
#include "SDL_stdinc.h"
#include "SDL_d3dmath.h"
@@ -130,6 +130,6 @@ Float4X4 MatrixRotationZ(float r)
return m;
}
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../SDL_internal.h"
#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12)
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
@@ -78,6 +78,6 @@ Float4X4 MatrixRotationZ(float r);
}
#endif
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -91,37 +91,37 @@ this should probably be removed at some point in the future. --ryan. */
#ifndef SDL_RENDER_DISABLED
static const SDL_RenderDriver *render_drivers[] = {
#ifdef SDL_VIDEO_RENDER_D3D
#if SDL_VIDEO_RENDER_D3D
&D3D_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_D3D11
#if SDL_VIDEO_RENDER_D3D11
&D3D11_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_D3D12
#if SDL_VIDEO_RENDER_D3D12
&D3D12_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_METAL
#if SDL_VIDEO_RENDER_METAL
&METAL_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_OGL
#if SDL_VIDEO_RENDER_OGL
&GL_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_OGL_ES2
#if SDL_VIDEO_RENDER_OGL_ES2
&GLES2_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_OGL_ES
#if SDL_VIDEO_RENDER_OGL_ES
&GLES_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_DIRECTFB
#if SDL_VIDEO_RENDER_DIRECTFB
&DirectFB_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_PS2
#if SDL_VIDEO_RENDER_PS2
&PS2_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_PSP
#if SDL_VIDEO_RENDER_PSP
&PSP_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
&VITA_GXM_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_SW
@@ -1108,7 +1108,7 @@ error:
SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
{
#if !defined(SDL_RENDER_DISABLED) && SDL_VIDEO_RENDER_SW
#if SDL_VIDEO_RENDER_SW
SDL_Renderer *renderer;
renderer = SW_CreateRendererForSurface(surface);
@@ -1451,7 +1451,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
}
#ifdef SDL_VIDEO_RENDER_DIRECTFB
#if SDL_VIDEO_RENDER_DIRECTFB
/* DirectFB allows palette format for textures.
* Copy SDL_Surface palette to the texture */
if (SDL_ISPIXELFORMAT_INDEXED(format)) {
@@ -2284,7 +2284,7 @@ static int UpdateLogicalSize(SDL_Renderer *renderer, SDL_bool flush_viewport_cmd
hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
if (hint && (*hint == '1' || SDL_strcasecmp(hint, "overscan") == 0)) {
#ifdef SDL_VIDEO_RENDER_D3D
#if SDL_VIDEO_RENDER_D3D
SDL_bool overscan_supported = SDL_TRUE;
/* Unfortunately, Direct3D 9 doesn't support negative viewport numbers
which the overscan implementation relies on.

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@@ -23,7 +23,7 @@
#include "SDL_render.h"
#include "SDL_system.h"
#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D
#include "../../core/windows/SDL_windows.h"
@@ -34,7 +34,7 @@
#include "../SDL_d3dmath.h"
#include "../../video/windows/SDL_windowsvideo.h"
#ifdef SDL_VIDEO_RENDER_D3D
#if SDL_VIDEO_RENDER_D3D
#define D3D_DEBUG_INFO
#include <d3d9.h>
#endif
@@ -1731,7 +1731,7 @@ SDL_RenderDriver D3D_RenderDriver = {
0,
0 }
};
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D */
#if defined(__WIN32__) || defined(__WINGDK__)
/* This function needs to always exist on Windows, for the Dynamic API. */
@@ -1739,7 +1739,7 @@ IDirect3DDevice9 *SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
{
IDirect3DDevice9 *device = NULL;
#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D
D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
/* Make sure that this is a D3D renderer */
@@ -1752,7 +1752,7 @@ IDirect3DDevice9 *SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
if (device) {
IDirect3DDevice9_AddRef(device);
}
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D */
return device;
}

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@@ -23,7 +23,7 @@
#include "SDL_render.h"
#include "SDL_system.h"
#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D
#include "../../core/windows/SDL_windows.h"
@@ -268,6 +268,6 @@ HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader,
return IDirect3DDevice9_CreatePixelShader(d3dDevice, D3D9_shaders[shader], pixelShader);
}
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -23,7 +23,7 @@
#include "SDL_render.h"
#include "SDL_system.h"
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
#define COBJMACROS
#include "../../core/windows/SDL_windows.h"
@@ -2415,7 +2415,7 @@ SDL_RenderDriver D3D11_RenderDriver = {
}
};
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D11 */
#if defined(__WIN32__) || defined(__WINGDK__)
/* This function needs to always exist on Windows, for the Dynamic API. */
@@ -2423,7 +2423,7 @@ ID3D11Device *SDL_RenderGetD3D11Device(SDL_Renderer *renderer)
{
ID3D11Device *device = NULL;
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
/* Make sure that this is a D3D renderer */
@@ -2436,7 +2436,7 @@ ID3D11Device *SDL_RenderGetD3D11Device(SDL_Renderer *renderer)
if (device) {
ID3D11Device_AddRef(device);
}
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D11 */
return device;
}

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
#include "SDL_syswm.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
@@ -109,6 +109,6 @@ D3D11_GetCurrentRotation()
return DXGI_MODE_ROTATION_IDENTITY;
}
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D11 */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
#include "SDL_render.h"
@@ -35,6 +35,6 @@ DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
}
#endif
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D11 */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
#include "SDL_stdinc.h"
@@ -1949,6 +1949,6 @@ int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D1
return 0;
}
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D11 */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -23,7 +23,7 @@
#include "SDL_render.h"
#include "SDL_system.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D12
#define SDL_D3D12_NUM_BUFFERS 2
#define SDL_D3D12_NUM_VERTEX_BUFFERS 256
@@ -3055,7 +3055,7 @@ SDL_RenderDriver D3D12_RenderDriver = {
}
#endif
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D12 */
#if defined(__WIN32__) || defined(__GDK__)
#ifdef __cplusplus
@@ -3067,7 +3067,7 @@ extern "C"
{
ID3D12Device *device = NULL;
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D12
D3D12_RenderData *data = (D3D12_RenderData *)renderer->driverdata;
/* Make sure that this is a D3D renderer */
@@ -3080,7 +3080,7 @@ extern "C"
if (device) {
D3D_CALL(device, AddRef);
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D12 */
return device;
}

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && (defined(__XBOXONE__) || defined(__XBOXSERIES__))
#if SDL_VIDEO_RENDER_D3D12 && (defined(__XBOXONE__) || defined(__XBOXSERIES__))
#include "SDL_render_d3d12_xbox.h"
#include "../../core/windows/SDL_windows.h"
#include <XGameRuntime.h>

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
#if SDL_VIDEO_RENDER_D3D12 && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
#include "SDL_stdinc.h"
@@ -6934,6 +6934,6 @@ void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECO
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
#endif /* SDL_VIDEO_RENDER_D3D12 && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(__XBOXONE__)
#if SDL_VIDEO_RENDER_D3D12 && defined(__XBOXONE__)
#include <SDL_stdinc.h>
@@ -139,6 +139,6 @@ D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *o
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(__XBOXONE__) */
#endif /* SDL_VIDEO_RENDER_D3D12 && defined(__XBOXONE__) */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(__XBOXSERIES__)
#if SDL_VIDEO_RENDER_D3D12 && defined(__XBOXSERIES__)
#include <SDL_stdinc.h>
@@ -139,6 +139,6 @@ D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *o
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(__XBOXSERIES__) */
#endif /* SDL_VIDEO_RENDER_D3D12 && defined(__XBOXSERIES__) */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_METAL) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_METAL
#include "SDL_hints.h"
#include "SDL_syswm.h"
@@ -1896,6 +1896,6 @@ SDL_RenderDriver METAL_RenderDriver = {
}
};
#endif /* SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_METAL */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_OGL) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_OGL
#include "SDL_hints.h"
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
#include "SDL_opengl.h"
@@ -1969,6 +1969,6 @@ SDL_RenderDriver GL_RenderDriver = {
0 }
};
#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_OGL */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_OGL) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_OGL
#include "SDL_stdinc.h"
#include "SDL_opengl.h"
@@ -577,6 +577,6 @@ void GL_DestroyShaderContext(GL_ShaderContext *ctx)
SDL_free(ctx);
}
#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_OGL */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_OGL_ES) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_OGL_ES
#include "SDL_hints.h"
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
@@ -1215,6 +1215,6 @@ SDL_RenderDriver GLES_RenderDriver = {
0 }
};
#endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_OGL_ES */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_OGL_ES2) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_OGL_ES2
#include "SDL_hints.h"
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
@@ -2244,6 +2244,6 @@ SDL_RenderDriver GLES2_RenderDriver = {
0 }
};
#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_OGL_ES2) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_OGL_ES2
#include "SDL_hints.h"
#include "SDL_video.h"
@@ -444,6 +444,6 @@ const char *GLES2_GetShader(GLES2_ShaderType type)
}
}
#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -23,7 +23,7 @@
#ifndef SDL_shaders_gles2_h_
#define SDL_shaders_gles2_h_
#if defined(SDL_VIDEO_RENDER_OGL_ES2)
#if SDL_VIDEO_RENDER_OGL_ES2
typedef enum
{

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_PS2
#if SDL_VIDEO_RENDER_PS2
#include "../SDL_sysrender.h"
#include "SDL_hints.h"

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_PSP
#if SDL_VIDEO_RENDER_PSP
#include "SDL_hints.h"
#include "../SDL_sysrender.h"

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"
@@ -343,6 +343,6 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
return status;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_blendline.h"
@@ -859,6 +859,6 @@ int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count,
return 0;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_blendpoint.h"
@@ -348,6 +348,6 @@ int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
return status;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_drawline.h"
@@ -197,6 +197,6 @@ int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count,
return 0;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_drawpoint.h"
@@ -106,6 +106,6 @@ int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
return 0;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "../SDL_sysrender.h"
#include "SDL_render_sw_c.h"
@@ -1093,6 +1093,6 @@ SDL_RenderDriver SW_RenderDriver = {
0}
};
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -30,7 +30,7 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#if defined(__WIN32__) || defined(__GDK__)
#include "../../core/windows/SDL_windows.h"
@@ -617,4 +617,4 @@ SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, in
return rz_dst;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include <limits.h>
@@ -935,6 +935,6 @@ static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
TRIANGLE_END_LOOP
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
#include "SDL_hints.h"
#include "../SDL_sysrender.h"

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@@ -21,7 +21,7 @@
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
#include "SDL_render_vita_gxm_memory.h"

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@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
#include "SDL_hints.h"
#include "../SDL_sysrender.h"

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@@ -26,13 +26,13 @@
#include "SDL_vitamessagebox.h"
#include <psp2/message_dialog.h>
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
#include "../../render/vitagxm/SDL_render_vita_gxm_tools.h"
#endif /* SDL_VIDEO_RENDER_VITA_GXM */
int VITA_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
SceMsgDialogParam param;
SceMsgDialogUserMessageParam msgParam;
SceMsgDialogButtonsParam buttonParam;