Fixed testsoftwaretransparent on platforms using a renderer for window surfaces

This commit is contained in:
Sam Lantinga
2025-09-04 09:24:22 -07:00
parent f2d2cd8152
commit 9e3d5969e6

View File

@@ -448,6 +448,7 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
// codechecker_false_positive [Malloc] Static analyzer doesn't realize allocated `data` is saved to SDL_PROP_WINDOW_TEXTUREDATA_POINTER and not leaked here.
return false; // NOLINT(clang-analyzer-unix.Malloc)
}
SDL_SetTextureBlendMode(data->texture, SDL_BLENDMODE_NONE);
// Create framebuffer data
data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);