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UWP: Add support for supplementary Unicode characters input
Characters outside Basic Multilingual Plane (BMP) are coded as so called "surrogate pair" in two separate UTF-16 character events.
This commit is contained in:
committed by
Sam Lantinga
parent
7b628ea4d5
commit
9faa7977bd
@@ -724,7 +724,7 @@ void SDL_WinRTApp::OnAcceleratorKeyActivated(Windows::UI::Core::CoreDispatcher ^
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void SDL_WinRTApp::OnCharacterReceived(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::CharacterReceivedEventArgs ^ args)
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{
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WINRT_ProcessCharacterReceivedEvent(args);
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WINRT_ProcessCharacterReceivedEvent(WINRT_GlobalSDLWindow, args);
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}
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template <typename BackButtonEventArgs>
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@@ -855,7 +855,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_CHAR:
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/* Characters outside Unicode Basic Multilingual Plane (BMP)
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* are coded as so called "surrogate pair" in two separate character events.
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* are coded as so called "surrogate pair" in two separate UTF-16 character events.
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* Cache high surrogate until next character event. */
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if (IS_HIGH_SURROGATE(wParam)) {
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data->high_surrogate = (WCHAR)wParam;
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@@ -64,7 +64,7 @@ extern void WINRT_ProcessMouseMovedEvent(SDL_Window *window, Windows::Devices::I
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/* Keyboard */
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extern void WINRT_ProcessAcceleratorKeyActivated(Windows::UI::Core::AcceleratorKeyEventArgs ^ args);
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extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^ args);
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extern void WINRT_ProcessCharacterReceivedEvent(SDL_Window *window, Windows::UI::Core::CharacterReceivedEventArgs ^ args);
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#if NTDDI_VERSION >= NTDDI_WIN10
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extern void WINTRT_InitialiseInputPaneEvents(SDL_VideoDevice *_this);
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@@ -34,6 +34,8 @@ extern "C" {
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#include "../../events/SDL_keyboard_c.h"
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}
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#include "SDL_winrtvideo_cpp.h"
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static SDL_Scancode WINRT_TranslateKeycode(Windows::System::VirtualKey virtualKey, const Windows::UI::Core::CorePhysicalKeyStatus& keyStatus)
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{
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SDL_Scancode code;
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@@ -78,20 +80,33 @@ void WINRT_ProcessAcceleratorKeyActivated(Windows::UI::Core::AcceleratorKeyEvent
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SDL_SendKeyboardKey(0, state, code);
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}
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void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^ args)
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void WINRT_ProcessCharacterReceivedEvent(SDL_Window *window, Windows::UI::Core::CharacterReceivedEventArgs ^ args)
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{
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wchar_t src_ucs2[2];
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char dest_utf8[16];
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int result;
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if (!window) {
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return;
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}
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/* Setup src */
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src_ucs2[0] = args->KeyCode;
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src_ucs2[1] = L'\0';
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SDL_WindowData *data = window->driverdata;
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/* Convert the text, then send an SDL_EVENT_TEXT_INPUT event. */
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result = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)&src_ucs2, -1, (LPSTR)dest_utf8, sizeof(dest_utf8), NULL, NULL);
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if (result > 0) {
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SDL_SendKeyboardText(dest_utf8);
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/* Characters outside Unicode Basic Multilingual Plane (BMP)
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* are coded as so called "surrogate pair" in two separate UTF-16 character events.
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* Cache high surrogate until next character event. */
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if (IS_HIGH_SURROGATE(args->KeyCode)) {
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data->high_surrogate = (WCHAR)args->KeyCode;
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} else {
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WCHAR utf16[] = {
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data->high_surrogate ? data->high_surrogate : (WCHAR)args->KeyCode,
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data->high_surrogate ? (WCHAR)args->KeyCode : L'\0',
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L'\0'
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};
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char utf8[5];
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int result = WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, utf16, -1, utf8, sizeof(utf8), NULL, NULL);
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if (result > 0) {
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SDL_SendKeyboardText(utf8);
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}
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data->high_surrogate = L'\0';
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}
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}
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@@ -595,6 +595,7 @@ int WINRT_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propertie
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}
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window->driverdata = data;
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data->sdlWindow = window;
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data->high_surrogate = L'\0';
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/* To note, when XAML support is enabled, access to the CoreWindow will not
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be possible, at least not via the SDL/XAML thread. Attempts to access it
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@@ -100,6 +100,7 @@ struct SDL_WindowData
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#if SDL_WINRT_USE_APPLICATIONVIEW
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Windows::UI::ViewManagement::ApplicationView ^ appView;
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#endif
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WCHAR high_surrogate;
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};
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#endif // ifdef __cplusplus_winrt
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