mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
docs: Explain events for already plugged in controllers
This commit is contained in:

committed by
Sam Lantinga

parent
e5348c611d
commit
a22baafcf4
@@ -412,6 +412,11 @@ typedef struct SDL_JoyButtonEvent
|
||||
|
||||
/**
|
||||
* Joystick device event structure (event.jdevice.*)
|
||||
*
|
||||
* SDL will send JOYSTICK_ADDED events for devices that
|
||||
* are already plugged in during SDL_Init.
|
||||
*
|
||||
* \sa SDL_ControllerDeviceEvent
|
||||
*/
|
||||
typedef struct SDL_JoyDeviceEvent
|
||||
{
|
||||
@@ -465,6 +470,12 @@ typedef struct SDL_ControllerButtonEvent
|
||||
|
||||
/**
|
||||
* Controller device event structure (event.cdevice.*)
|
||||
*
|
||||
* Joysticks that are supported game controllers receive both an
|
||||
* SDL_JoyDeviceEvent and an SDL_ControllerDeviceEvent.
|
||||
*
|
||||
* SDL will send CONTROLLERDEVICEADDED events for joysticks that are already plugged
|
||||
* in during SDL_Init() and are recognized as game controllers.
|
||||
*/
|
||||
typedef struct SDL_ControllerDeviceEvent
|
||||
{
|
||||
|
@@ -146,6 +146,10 @@ typedef struct SDL_GameControllerButtonBind
|
||||
* If a new mapping is loaded for an already known controller GUID, the later
|
||||
* version will overwrite the one currently loaded.
|
||||
*
|
||||
* If this function is called before SDL_Init, SDL will generate
|
||||
* an SDL_CONTROLLERDEVICEADDED event for matching controllers that are
|
||||
* plugged in at the time that SDL_Init is called.
|
||||
*
|
||||
* Mappings not belonging to the current platform or with no platform field
|
||||
* specified will be ignored (i.e. mappings for Linux will be ignored in
|
||||
* Windows, etc).
|
||||
@@ -164,6 +168,7 @@ typedef struct SDL_GameControllerButtonBind
|
||||
* \sa SDL_GameControllerAddMapping
|
||||
* \sa SDL_GameControllerAddMappingsFromFile
|
||||
* \sa SDL_GameControllerMappingForGUID
|
||||
* \sa SDL_CONTROLLERDEVICEADDED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);
|
||||
|
||||
@@ -193,6 +198,10 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw,
|
||||
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7"
|
||||
* ```
|
||||
*
|
||||
* If this function is called before SDL_Init, SDL will generate
|
||||
* an SDL_CONTROLLERDEVICEADDED event for matching controllers that are
|
||||
* plugged in at the time that SDL_Init is called.
|
||||
*
|
||||
* \param mappingString the mapping string.
|
||||
* \returns 1 if a new mapping is added, 0 if an existing mapping is updated,
|
||||
* -1 on error; call SDL_GetError() for more information.
|
||||
@@ -201,6 +210,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw,
|
||||
*
|
||||
* \sa SDL_GameControllerMapping
|
||||
* \sa SDL_GameControllerMappingForGUID
|
||||
* \sa SDL_CONTROLLERDEVICEADDED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString);
|
||||
|
||||
|
Reference in New Issue
Block a user