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Always enable D3D12 GPU on Windows
This isn't dependent on the render subsystem
Fixes https://github.com/libsdl-org/SDL/issues/12922
(cherry picked from commit ef54c3bf18
)
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@@ -3017,7 +3017,7 @@ if(SDL_GPU)
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set(SDL_GPU_D3D11 1)
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set(HAVE_SDL_GPU TRUE)
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endif()
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if(SDL_RENDER_D3D12)
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if(WINDOWS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d12/*.c")
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set(SDL_GPU_D3D12 1)
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set(HAVE_SDL_GPU TRUE)
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