Always enable D3D12 GPU on Windows

This isn't dependent on the render subsystem

Fixes https://github.com/libsdl-org/SDL/issues/12922

(cherry picked from commit ef54c3bf18)
This commit is contained in:
Sam Lantinga
2025-04-29 08:51:26 -07:00
parent f88e0aaac0
commit a29c67ac94

View File

@@ -3017,7 +3017,7 @@ if(SDL_GPU)
set(SDL_GPU_D3D11 1)
set(HAVE_SDL_GPU TRUE)
endif()
if(SDL_RENDER_D3D12)
if(WINDOWS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d12/*.c")
set(SDL_GPU_D3D12 1)
set(HAVE_SDL_GPU TRUE)