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Set SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN for the GPU renderer
(cherry picked from commit a929eb71b3)
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@@ -1733,6 +1733,10 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
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if (!SDL_HasProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN)) {
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SDL_SetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN, false);
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}
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// These properties allow using the renderer on more macOS devices.
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if (!SDL_HasProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN)) {
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SDL_SetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN, false);
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}
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GPU_FillSupportedShaderFormats(create_props);
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data->device = SDL_CreateGPUDeviceWithProperties(create_props);
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