Backed out Vita touch ID change for SDL2

0 is still a valid touch ID in SDL2 and shouldn't be changed at this point
This commit is contained in:
Sam Lantinga
2025-01-01 08:23:46 -08:00
parent 2b5b8fdbd5
commit a326ebce61

View File

@@ -70,8 +70,8 @@ void VITA_InitTouch(void)
}
// Support passing both front and back touch devices in events
SDL_AddTouch((SDL_TouchID)1, SDL_TOUCH_DEVICE_DIRECT, "Front");
SDL_AddTouch((SDL_TouchID)2, SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, "Back");
SDL_AddTouch((SDL_TouchID)0, SDL_TOUCH_DEVICE_DIRECT, "Front");
SDL_AddTouch((SDL_TouchID)1, SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, "Back");
}
void VITA_QuitTouch(void)
@@ -123,7 +123,7 @@ void VITA_PollTouch(void)
// Skip if finger was already previously down
if (!finger_down) {
// Send an initial touch
SDL_SendTouch((SDL_TouchID)(port + 1),
SDL_SendTouch((SDL_TouchID)port,
finger_id,
Vita_Window,
SDL_TRUE,
@@ -133,7 +133,7 @@ void VITA_PollTouch(void)
}
// Always send the motion
SDL_SendTouchMotion((SDL_TouchID)(port + 1),
SDL_SendTouchMotion((SDL_TouchID)port,
finger_id,
Vita_Window,
x,
@@ -160,7 +160,7 @@ void VITA_PollTouch(void)
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
finger_id = (SDL_FingerID)touch_old[port].report[i].id;
// Finger released from screen
SDL_SendTouch((SDL_TouchID)(port + 1),
SDL_SendTouch((SDL_TouchID)port,
finger_id,
Vita_Window,
SDL_FALSE,