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filesystem: Fix Android asset enumeration
Passes expected relative paths to Android's AssetManager API instead of absolute ones + fixes some indexing logic with trailing slashes.
This commit is contained in:
committed by
Sam Lantinga
parent
70e1804e9f
commit
a3bfd36665
@@ -83,26 +83,22 @@ bool SDL_SYS_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback
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// trim down to a single path separator at the end, in case the caller added one or more.
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pathwithseplen--;
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while ((pathwithseplen > 0) && (pathwithsep[pathwithseplen] == '/')) {
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while ((pathwithseplen > 0) && (pathwithsep[pathwithseplen - 1] == '/')) {
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pathwithsep[pathwithseplen--] = '\0';
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}
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DIR *dir = opendir(pathwithsep);
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if (!dir) {
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#ifdef SDL_PLATFORM_ANDROID // Maybe it's an asset...?
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const bool retval = Android_JNI_EnumerateAssetDirectory(pathwithsep, cb, userdata);
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#ifdef SDL_PLATFORM_ANDROID // Maybe it's an asset...?
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const bool retval = Android_JNI_EnumerateAssetDirectory(pathwithsep + extralen, cb, userdata);
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SDL_free(pathwithsep);
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return retval;
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#else
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#else
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SDL_free(pathwithsep);
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return SDL_SetError("Can't open directory: %s", strerror(errno));
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#endif
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#endif
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}
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// make sure there's a path separator at the end now for the actual callback.
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pathwithsep[++pathwithseplen] = '/';
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pathwithsep[++pathwithseplen] = '\0';
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SDL_EnumerationResult result = SDL_ENUM_CONTINUE;
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struct dirent *ent;
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while ((result == SDL_ENUM_CONTINUE) && ((ent = readdir(dir)) != NULL)) {
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@@ -454,4 +450,3 @@ char *SDL_SYS_GetCurrentDirectory(void)
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}
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#endif // SDL_FSOPS_POSIX
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