Add support for GPU ARGB1555 (B5G5R5A1_UNORM) textures with DX11

(cherry picked from commit 044aed1f27)
This commit is contained in:
DarkContact
2026-01-07 16:53:06 +05:00
committed by Sam Lantinga
parent 06a6adf2b0
commit a4b7a77d70

View File

@@ -294,6 +294,8 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 outpu
return DXGI_FORMAT_P010;
case SDL_PIXELFORMAT_RGB565:
return DXGI_FORMAT_B5G6R5_UNORM;
case SDL_PIXELFORMAT_ARGB1555:
return DXGI_FORMAT_B5G5R5A1_UNORM;
default:
return DXGI_FORMAT_UNKNOWN;
}
@@ -2991,9 +2993,10 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
return false;
}
// DXGI_FORMAT_B5G6R5_UNORM is supported since Direct3D 11.1 on Windows 8 and later
// DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM is supported since Direct3D 11.1 on Windows 8 and later
if (data->featureLevel >= D3D_FEATURE_LEVEL_11_1 && WIN_IsWindows8OrGreater()) {
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGB565);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB1555);
}
return true;