Fixed building on macOS with the dialog subsystem disabled

This commit is contained in:
Sam Lantinga
2025-01-03 16:17:16 -08:00
parent efba42a67b
commit a4cd17cce5

View File

@@ -2398,6 +2398,7 @@ elseif(APPLE)
endif()
if(SDL_FRAMEWORK_COCOA)
sdl_link_dependency(cocoa LIBS "$<LINK_LIBRARY:FRAMEWORK,Cocoa>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,Cocoa")
sdl_link_dependency(uniformtypeidentifiers LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,UniformTypeIdentifiers>" PKG_CONFIG_LINK_OPTIONS "-Wl,-weak_framework,UniformTypeIdentifiers")
endif()
if(SDL_FRAMEWORK_IOKIT)
sdl_link_dependency(iokit LIBS "$<LINK_LIBRARY:FRAMEWORK,IOKit>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,IOKit")
@@ -2940,7 +2941,6 @@ if (SDL_DIALOG)
set(HAVE_SDL_DIALOG TRUE)
elseif(MACOS)
sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/cocoa/SDL_cocoadialog.m)
sdl_link_dependency(uniformtypeidentifiers LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,UniformTypeIdentifiers>" PKG_CONFIG_LINK_OPTIONS "-Wl,-weak_framework,UniformTypeIdentifiers")
set(HAVE_SDL_DIALOG TRUE)
endif()
endif()