Use the correct pixel formats for Vulkan on big endian

This commit is contained in:
Cameron Cawley
2024-05-27 19:44:53 +01:00
committed by Sam Lantinga
parent 9b36a76ee6
commit a4de176e1c

View File

@@ -395,9 +395,11 @@ static bool VULKAN_UpdateTextureInternal(VULKAN_RenderData *rendererData, VkImag
static SDL_PixelFormat VULKAN_VkFormatToSDLPixelFormat(VkFormat vkFormat)
{
switch (vkFormat) {
case VK_FORMAT_B8G8R8A8_UNORM:
return SDL_PIXELFORMAT_ARGB8888;
case VK_FORMAT_R8G8B8A8_UNORM:
return SDL_PIXELFORMAT_RGBA32;
case VK_FORMAT_B8G8R8A8_UNORM:
return SDL_PIXELFORMAT_BGRA32;
case VK_FORMAT_A8B8G8R8_UNORM_PACK32:
return SDL_PIXELFORMAT_ABGR8888;
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
return SDL_PIXELFORMAT_ABGR2101010;
@@ -430,8 +432,12 @@ static VkDeviceSize VULKAN_GetBytesPerPixel(VkFormat vkFormat, int plane)
return 2;
case VK_FORMAT_R16G16_UNORM:
return 4;
case VK_FORMAT_R8G8B8A8_SRGB:
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SRGB:
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
case VK_FORMAT_A8B8G8R8_UNORM_PACK32:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
return 4;
case VK_FORMAT_R16G16B16A16_SFLOAT:
@@ -454,16 +460,23 @@ static VkFormat SDLPixelFormatToVkTextureFormat(Uint32 format, Uint32 output_col
return VK_FORMAT_R16G16B16A16_SFLOAT;
case SDL_PIXELFORMAT_ABGR2101010:
return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
case SDL_PIXELFORMAT_ARGB8888:
if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return VK_FORMAT_B8G8R8A8_SRGB;
}
return VK_FORMAT_B8G8R8A8_UNORM;
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_RGBA32:
if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return VK_FORMAT_R8G8B8A8_SRGB;
}
return VK_FORMAT_R8G8B8A8_UNORM;
case SDL_PIXELFORMAT_BGRA32:
if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return VK_FORMAT_B8G8R8A8_SRGB;
}
return VK_FORMAT_B8G8R8A8_UNORM;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
case SDL_PIXELFORMAT_ABGR8888:
if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return VK_FORMAT_A8B8G8R8_SRGB_PACK32;
}
return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
#endif
case SDL_PIXELFORMAT_INDEX8:
return VK_FORMAT_R8_UNORM;
case SDL_PIXELFORMAT_YUY2:
@@ -4553,8 +4566,11 @@ static bool VULKAN_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SD
VULKAN_InvalidateCachedState(renderer);
renderer->name = VULKAN_RenderDriver.name;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA32); // SDL_PIXELFORMAT_ARGB8888 on little endian systems
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
#endif
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);