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Fixed build
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@@ -61,15 +61,15 @@ static void SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w
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{ \
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int i, n; \
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Uint8 *p = NULL; \
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\
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\
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SSE_BEGIN; \
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\
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/* If the number of bytes per row is equal to the pitch, treat */ \
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/* all rows as one long continuous row (for better performance) */ \
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if ((w) * (bpp) == pitch) { \
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w = w * h; \
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h = 1; \
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} \
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\
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SSE_BEGIN; \
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\
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while (h--) { \
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n = w * bpp; \
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