Add support for GPU RGB565 (B5G6R5_UNORM) textures with DX11 (#14358)

This commit is contained in:
Kirill Andriiashin
2025-10-29 20:39:58 +03:00
committed by GitHub
parent 3b80fcd1a0
commit a76fb7b2fb

View File

@@ -292,6 +292,8 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 outpu
return DXGI_FORMAT_NV12;
case SDL_PIXELFORMAT_P010:
return DXGI_FORMAT_P010;
case SDL_PIXELFORMAT_RGB565:
return DXGI_FORMAT_B5G6R5_UNORM;
default:
return DXGI_FORMAT_UNKNOWN;
}
@@ -2915,6 +2917,11 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
return false;
}
// DXGI_FORMAT_B5G6R5_UNORM is supported since Direct3D 11.1 on Windows 8 and later
if (data->featureLevel >= D3D_FEATURE_LEVEL_11_1 && WIN_IsWindows8OrGreater()) {
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGB565);
}
return true;
}