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Added temporary workaround hint "SDL_WINDOWS_DETECT_DEVICE_HOTPLUG"
Some devices with broken drivers hang when their name is queried, so added a workaround for applications that don't need input device details. The long term fix is to move the hotplug detection into a separate thread.
(cherry picked from commit a66988621a)
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@@ -984,6 +984,10 @@ void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, bool initial_check
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int new_mouse_count = 0;
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SDL_MouseID *new_mice = NULL;
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if (!_this->internal->detect_device_hotplug) {
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return;
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}
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// Check to see if anything has changed
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static Uint64 s_last_device_change;
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Uint64 last_device_change = WIN_GetLastDeviceNotification();
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@@ -631,6 +631,8 @@ static bool WIN_VideoInit(SDL_VideoDevice *_this)
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return false;
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}
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_this->internal->detect_device_hotplug = SDL_GetHintBoolean("SDL_WINDOWS_DETECT_DEVICE_HOTPLUG", true);
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WIN_InitKeyboard(_this);
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WIN_InitMouse(_this);
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WIN_InitDeviceNotification();
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@@ -583,6 +583,8 @@ struct SDL_VideoData
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bool cleared;
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bool detect_device_hotplug;
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BYTE *rawinput;
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UINT rawinput_offset;
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UINT rawinput_size;
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