Allow MessageBox to work without window

This commit is contained in:
Francisco Javier Trujillo Mata
2024-08-22 19:12:18 +02:00
committed by Sam Lantinga
parent fa2c9c46c5
commit aa527dd0c2
4 changed files with 155 additions and 145 deletions

View File

@@ -24,6 +24,8 @@
#include "../SDL_sysrender.h"
#include "SDL_render_psp_c.h"
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspgu.h>
@@ -38,12 +40,6 @@
// PSP renderer implementation, based on the PGE
#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272
#define PSP_FRAME_BUFFER_WIDTH 512
#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
static unsigned int __attribute__((aligned(16))) DisplayList[262144];
#define COL5650(r, g, b, a) ((r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11))

View File

@@ -18,14 +18,13 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_VIDEO_RENDER_PSP_C_H
#define SDL_VIDEO_RENDER_PSP_C_H
#ifndef SDL_pspmessagebox_h_
#define SDL_pspmessagebox_h_
#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272
#if SDL_VIDEO_DRIVER_PSP
#define PSP_FRAME_BUFFER_WIDTH 512
#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
#endif // SDL_VIDEO_DRIVER_PSP
#endif // SDL_pspmessagebox_h_
#endif // SDL_VIDEO_RENDER_PSP_C_H

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@@ -1,126 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_PSP
#include "SDL_pspvideo.h"
#include "SDL_pspmessagebox.h"
#include <psputility.h>
#include <pspgu.h>
#include <pspdisplay.h>
#include <pspthreadman.h>
#include <pspkernel.h>
static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
{
// clear structure and setup size
SDL_memset(dialog, 0, dialog_size);
dialog->base.size = dialog_size;
// set language
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
// set X/O swap
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
// set thread priorities
// TODO: understand how these work
dialog->base.soundThread = 0x10;
dialog->base.graphicsThread = 0x11;
dialog->base.fontThread = 0x12;
dialog->base.accessThread = 0x13;
}
int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
{
unsigned char list[0x20000] __attribute__((aligned(64)));
pspUtilityMsgDialogParams dialog;
int status;
// check if it's possible to do a messagebox now
if (SDL_GetKeyboardFocus() == NULL)
return SDL_SetError("No video context is available");
// configure dialog
configure_dialog(&dialog, sizeof(dialog));
// setup dialog options for text
dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
// copy the message in, 512 bytes max
SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
// too many buttons
if (messageboxdata->numbuttons > 2)
return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
// we only have two options, "yes/no" or "ok"
if (messageboxdata->numbuttons == 2)
dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
// start dialog
if (sceUtilityMsgDialogInitStart(&dialog) != 0)
return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
// loop while the dialog is active
status = PSP_UTILITY_DIALOG_NONE;
do
{
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
status = sceUtilityMsgDialogGetStatus();
switch (status)
{
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityMsgDialogUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityMsgDialogShutdownStart();
break;
}
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
} while (status != PSP_UTILITY_DIALOG_NONE);
// success
if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
*buttonID = messageboxdata->buttons[0].buttonID;
else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
*buttonID = messageboxdata->buttons[1].buttonID;
else
*buttonID = messageboxdata->buttons[0].buttonID;
return 0;
}
#endif // SDL_VIDEO_DRIVER_PSP

View File

@@ -32,11 +32,12 @@
#include "SDL_pspvideo.h"
#include "SDL_pspevents_c.h"
#include "SDL_pspgl_c.h"
#include "SDL_pspmessagebox.h"
#include "../../render/psp/SDL_render_psp_c.h"
#include <psputility.h>
#include <pspgu.h>
#include <pspdisplay.h>
#include <vram.h>
/* unused
static bool PSP_initialized = false;
@@ -120,6 +121,146 @@ static SDL_VideoDevice *PSP_Create(void)
return device;
}
static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
{
// clear structure and setup size
SDL_memset(dialog, 0, dialog_size);
dialog->base.size = dialog_size;
// set language
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
// set X/O swap
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
// set thread priorities
// TODO: understand how these work
dialog->base.soundThread = 0x10;
dialog->base.graphicsThread = 0x11;
dialog->base.fontThread = 0x12;
dialog->base.accessThread = 0x13;
}
static void *setup_temporal_gu(void *list)
{
// Using GU_PSM_8888 for the framebuffer
int bpp = 4;
void *doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * bpp * 2);
void *backbuffer = doublebuffer;
void *frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * bpp;
sceGuInit();
sceGuStart(GU_DIRECT,list);
sceGuDrawBuffer(GU_PSM_8888, vrelptr(frontbuffer), PSP_FRAME_BUFFER_WIDTH);
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(backbuffer), PSP_FRAME_BUFFER_WIDTH);
sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1));
sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuDisable(GU_DEPTH_TEST);
// Scissoring
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
return doublebuffer;
}
static void term_temporal_gu(void *guBuffer)
{
sceGuTerm();
vfree(guBuffer);
sceDisplayWaitVblankStart();
}
int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
{
unsigned char list[64] __attribute__((aligned(64)));
pspUtilityMsgDialogParams dialog;
int status;
void *guBuffer = NULL;
// check if it's possible to use existing video context
if (SDL_GetKeyboardFocus() == NULL) {
guBuffer = setup_temporal_gu(list);
}
// configure dialog
configure_dialog(&dialog, sizeof(dialog));
// setup dialog options for text
dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
// copy the message in, 512 bytes max
SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
// too many buttons
if (messageboxdata->numbuttons > 2)
return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
// we only have two options, "yes/no" or "ok"
if (messageboxdata->numbuttons == 2)
dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
// start dialog
if (sceUtilityMsgDialogInitStart(&dialog) != 0)
return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
// loop while the dialog is active
status = PSP_UTILITY_DIALOG_NONE;
do
{
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
status = sceUtilityMsgDialogGetStatus();
switch (status)
{
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityMsgDialogUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityMsgDialogShutdownStart();
break;
}
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
} while (status != PSP_UTILITY_DIALOG_NONE);
// cleanup
if (guBuffer)
{
term_temporal_gu(guBuffer);
}
// success
if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
*buttonID = messageboxdata->buttons[0].buttonID;
else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
*buttonID = messageboxdata->buttons[1].buttonID;
else
*buttonID = messageboxdata->buttons[0].buttonID;
return 0;
}
VideoBootStrap PSP_bootstrap = {
"psp",
"PSP Video Driver",
@@ -139,8 +280,8 @@ int PSP_VideoInit(SDL_VideoDevice *_this)
}
SDL_zero(mode);
mode.w = 480;
mode.h = 272;
mode.w = PSP_SCREEN_WIDTH;
mode.h = PSP_SCREEN_HEIGHT;
mode.refresh_rate = 60.0f;
// 32 bpp for default
@@ -162,8 +303,8 @@ int PSP_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
SDL_DisplayMode mode;
SDL_zero(mode);
mode.w = 480;
mode.h = 272;
mode.w = PSP_SCREEN_WIDTH;
mode.h = PSP_SCREEN_HEIGHT;
mode.refresh_rate = 60.0f;
// 32 bpp for default