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Fixed crash if mouse functions are used after video quit
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@@ -1168,6 +1168,12 @@ void SDL_QuitMouse(void)
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}
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SDL_free(SDL_mice);
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SDL_mice = NULL;
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if (mouse->internal) {
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SDL_free(mouse->internal);
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mouse->internal = NULL;
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}
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SDL_zerop(mouse);
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}
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bool SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback transform, void *userdata)
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@@ -373,12 +373,12 @@ bool Cocoa_InitMouse(SDL_VideoDevice *_this)
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{
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NSPoint location;
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_MouseData *internal = (SDL_MouseData *)SDL_calloc(1, sizeof(SDL_MouseData));
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if (internal == NULL) {
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SDL_MouseData *data = (SDL_MouseData *)SDL_calloc(1, sizeof(SDL_MouseData));
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if (data == NULL) {
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return false;
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}
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mouse->internal = internal;
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mouse->internal = data;
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mouse->CreateCursor = Cocoa_CreateCursor;
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mouse->CreateSystemCursor = Cocoa_CreateSystemCursor;
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mouse->ShowCursor = Cocoa_ShowCursor;
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@@ -585,13 +585,6 @@ void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y)
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void Cocoa_QuitMouse(SDL_VideoDevice *_this)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse) {
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if (mouse->internal) {
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SDL_free(mouse->internal);
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mouse->internal = NULL;
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}
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}
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}
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#endif // SDL_VIDEO_DRIVER_COCOA
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